yes its working fine now, made couple of test maps already, its quite hard to get used to making textures so that they don't look so messed up.
the fault was indeed in incorrect path, the landscape editor's bat text file thing, was directed to C:/programfiles etc. and the games and all the rest of the stuff are in D:/programfiles etc. so the bat was trying to read the data from a path that didn't even exist but its corrected now.
i have all the stuff unstuffed already, before i even installed the landscape editor, because i had done some texture editing to norse ppl and nearly all of the creatures, but i wanted to create sort of sandbox land myself and see what i can mess up with the editor and if its possible to create sort of "retexture it all mod".
but the problem is solved and it's working fine now, I hope to soon make one decent map ready, those tutorials are quite handy.
thanks from the help!
it was not lack of hardware thistime at least not the computer's

i should really drink less coffee i guess -__-
(offtopic :sorry how is the OGAM ship thing done? just if you know? its scripts after scripts i know that. but I'm curious of if there are meshes for those ship's .dds files? or did some one make the ships 3d or have i again missed something? :suspect and I'm thinking if its possible that you'd take the data of the ships from BOTG[bonusland] and sling them to b&w2 data? have to try that, thats for sure :rolleyes :sorry)