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Sadexgui V1.01 1.0.0

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Unknown Creator submitted a new resource:

Sadexgui V1.01 - Extract .sad files

It's quite easy to use. You should have no problems. You can specifyan extraction path. Select the files you want to extract and press"Extract".I have discovered three different types of audio files:- "normal" .wav-files   (PCM, usually 22050Hz, 16Bit, Mono)- MPEG-2 Layer II packed .wav-files   (WAVE_FORMAT_MPEG [format tag 0x50],    usually 22050Hz, 64KBit, Mono)   Because you need a special codec to playback these files, SADEX   automatically converts them into pure MPEG-2 Layer II files...

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Whilst archiving this I reformatted the description. If someone wants to replace the current one with this please do.

Usage:
-----
1. Specify an extraction path.
2. Select the files you want to extract.
3. Press "Extract".

Supported Audio File Types:
--------------------------
I have discovered three different types of audio files:

1. "Normal" .wav Files
- Format: PCM
- Typical Specifications: 22050Hz, 16Bit, Mono

2. MPEG-2 Layer II Packed .wav Files
- Format: WAVE_FORMAT_MPEG (format tag 0x50)
- Typical Specifications: 22050Hz, 64KBit, Mono
- Notes:
- These files require a special codec for playback.
- SADEX automatically converts them into pure MPEG-2 Layer II files (.mp2).
- Converted files can be played in any MPEG player (e.g., WinAmp).
- This conversion feature can be disabled if desired.

3. Pure MPEG-2 Layer II Files
- Typical Specifications: 20050Hz, 128KBit, Stereo
- Notes:
- Music is stored in this format.
- Music is segmented into parts that are played sequentially in the game.
- SADEX automatically joins segmented files into a single file.
- The joined file can be played in any MPEG player.
- This joining feature can be disabled if desired.
 
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