Yes indeed. Thankyou for contacting me to get things worked out, once this cinematic intro is complete and I make a few small changes to various scripts, I reckon the new beta will be good to go. As I had mentioned in a previous post, I will be locking out certain parts of a script, mainly because they are either not finished or by running them will they cause conflict or harm to the other things running simultaneously.
I am confident that the Creature Selection is at its best now and the ship controls have been revamped and even selecting/deselecting ships has been dramatically improved(please note though that it may take a couple tries to make the ship under your control due to the nature of the ship being dodgy since it was unused in the main game.

)
God relations part of the God AI will be locked out since I am yet to finish it and so most of the AI alone is capable of running on its own. Movement speed, reaction time and almost everything they do has been dramatically improved.
The very last thing I am going to work on are the epic miracles. Apparently I have learnt that the music associated with each epic has been mixed up(silly me

) and the camera is also a little off so I intend to fix that in time.
Overall, thanks to Alkatrazz working at it with our lovely new team member Santa to fix up everything we need and I am happy to say at long last OGaM is moving in the direction it was supposed to. And of course I cant forget everyone else on the team, iRzilla making some nice progress on the Multiplayer side of the game, our landscapers and even those few that have been trying to do wat they can on their part.
So thanks guys, shall we continue to prosper well into the future.
