Hey Im not too sure how extreme we would want to go in regards to OGaM. I dont really want it to take over BnW2 as a whole, something that Lionhead did not want to do themselves which is why they made BoTG a seperate game.
Plus its a bit of work to modify the game without knowing if you successfully implemented this or seriously stuff it up, theres so much code in there.
Sorry to sound harsh about this but basically OGaM is to look like LH's approach with BoTG with god hands rather than a floating symbol carrying around trees, rocks etc. However, if the visual effects system can be fixed up, plus all its associated commands and the ability to add new vfx to the game, only then would it be safely possible to implement the use of symbols that represent each god.
Thankyou for putting that forward though Im certain to keep it in mind for the future.