BlackandWhite2Fanatik
New member
- Joined
- Aug 13, 2008
- Messages
- 12
I've been trying to train an evil creature (naturally I am inclined to all things, buildings, actions, and creatures that are good
) to help build my evil (not to mention conquered) empire.
Unfortunately, I've found out the most evil creature isn't the most efficient either.
Example: Evil creatures eat citizens. If I choose to have him eat citizens (which makes him and me more evil) my army will suffer as whenever he decides to go on an eating spree he will cause a shortage of recruits for my massive army.
If any of you have had this problem it would be helpful if you could tell me which creature habits to encourage (petting) and which habits to discourage (slapping).
So far this is the list I've compiled of habits NOT to encourage:
Eating people (Who is supposed to populate my army, huh? HUH?! Trees?!)
Destroying trees (What? What purpose does this serve other than depriving me of wood to use?)
Eating trees (SURELY trees have a more useful purpose)
Destroying ore rocks (What am I supposed to make weapons out of? More importantly, what do I make WALLS out of to keep the enemy from overrunning my town?!)
Destroying toys (Hey, I payed good tribute for those!)
Playing with toys a lot [Encouraging it some of the time is okay] (What happens when the toys hit buildings when he accidently throws them? I have to repair a building -_-)
Pooing on citizens (Who made up this idea?!)
Pooing on Buildings (Seriously?!...)
Attacking my buildings (Okay, this is getting ridiculous...)
Sleeping by my buildings (Why did I waste my resources on a Creature Pen if you'll sleep by my BUILDINGS?!?!)
Sleep by opponent's buildings (This one requires no further explanation)
Eating opponent's citizens (what happens when the opponent gets enraged and kills my creature because he wandered into the enemy base for a snack?)
Playing with trees (What? What did you say!?)
Playing with rocks (Does this even need an explanation?)
This is the list of habits I WANT to encourage, both for making an evil creature and for making an efficient one:
Attacking enemy soldiers whenever spotted (very good when the creature is in a position where enemies funnel their soldiers to mount attacks on your base)
Attacking enemy buildings (need I say more?)
Playing with toy [moderate encouragement] (this is only good when you have an evil or neutral toy. Then again, why would you buy a good toy if you're training an evil creature?)
Eating animals [lots of encouragement] (What other purpose to the "little blighters" serve?)
Eating grain [only little encouragement. Just enough to make him eat it sometimes] (excessive eating may result in a starving army. Grain should be your main animal food source until you get meadows. Meadows bring animals, which should be your food source for your animal late in a "Land")
If you have any other behaviours to encourage or to not encourage please post them.

Unfortunately, I've found out the most evil creature isn't the most efficient either.
Example: Evil creatures eat citizens. If I choose to have him eat citizens (which makes him and me more evil) my army will suffer as whenever he decides to go on an eating spree he will cause a shortage of recruits for my massive army.
If any of you have had this problem it would be helpful if you could tell me which creature habits to encourage (petting) and which habits to discourage (slapping).
So far this is the list I've compiled of habits NOT to encourage:
Eating people (Who is supposed to populate my army, huh? HUH?! Trees?!)
Destroying trees (What? What purpose does this serve other than depriving me of wood to use?)
Eating trees (SURELY trees have a more useful purpose)
Destroying ore rocks (What am I supposed to make weapons out of? More importantly, what do I make WALLS out of to keep the enemy from overrunning my town?!)
Destroying toys (Hey, I payed good tribute for those!)
Playing with toys a lot [Encouraging it some of the time is okay] (What happens when the toys hit buildings when he accidently throws them? I have to repair a building -_-)
Pooing on citizens (Who made up this idea?!)
Pooing on Buildings (Seriously?!...)
Attacking my buildings (Okay, this is getting ridiculous...)
Sleeping by my buildings (Why did I waste my resources on a Creature Pen if you'll sleep by my BUILDINGS?!?!)
Sleep by opponent's buildings (This one requires no further explanation)
Eating opponent's citizens (what happens when the opponent gets enraged and kills my creature because he wandered into the enemy base for a snack?)
Playing with trees (What? What did you say!?)
Playing with rocks (Does this even need an explanation?)
This is the list of habits I WANT to encourage, both for making an evil creature and for making an efficient one:
Attacking enemy soldiers whenever spotted (very good when the creature is in a position where enemies funnel their soldiers to mount attacks on your base)
Attacking enemy buildings (need I say more?)
Playing with toy [moderate encouragement] (this is only good when you have an evil or neutral toy. Then again, why would you buy a good toy if you're training an evil creature?)
Eating animals [lots of encouragement] (What other purpose to the "little blighters" serve?)
Eating grain [only little encouragement. Just enough to make him eat it sometimes] (excessive eating may result in a starving army. Grain should be your main animal food source until you get meadows. Meadows bring animals, which should be your food source for your animal late in a "Land")
If you have any other behaviours to encourage or to not encourage please post them.