Create_Creature_From_File
Creates a creature.
CREATE_CREATURE_FROM_FILE("Affiliation", Creature#, CreatureMind, "x,y")
Affiliation - Who does the creature belong to? (Ex. "PLAYER_TWO", "NEUTRAL")
Creature# - The type of creature. See chart below.
CreatureMind - Chooses how your creature behaves. Selected from the files in .\Black & White\Scripts\CreatureMind. Note: In that file, there will be a randomly named .erc that is actually your current creature's mind. You can use this file in this line if you copy it and rename it to something like 'MyCreature'.*
x & y - The start location of the creature.
*Unless you use your creature's mind file, if you set the created creature's affiliation to "PLAYER_ONE" it will overwrite your current creature with whatever mind you selected. You could potentially destroy everything you've taught your creature!
Example:
CREATE_CREATURE_FROM_FILE("PLAYER_FIVE", 4, "LethysCreature", "2053.45,1700.42")
Creates a wolf creature belonging to Player 5 that will behave like Lethys' creature.
Creatures
0 Ape
1 Cow
2 Tiger
3 Leopard
4 Wolf
5 Lion
6 Horse
7 Tortoise
8 Zebra
9 Brown Bear
10 Polar Bear
11 Sheep
12 Chimp
13 Ogre
14 Mandrill
15 Rhino
16 Gorilla
17 Giant Ape*
*The Giant Ape is a bit odd. It automatically dies at the start of the map and continues in a die, resurrect, die, resurrect loop until the map ends. I would recommend not using this creature.
CRASH ALERT! - Do not use values higher than 17!