The long open ended wall has worked for years in various games.
In B&W2 the enemy creature can cause problems if the walls are a bit close together, creatures only attack walls if there is no cear "open" path to take.
Creature AI is often limited in this respect and frequent saves save a lot of time when experimenting.
In B&W2 the enemy creature can cause problems if the walls are a bit close together, creatures only attack walls if there is no cear "open" path to take.
Creature AI is often limited in this respect and frequent saves save a lot of time when experimenting.