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  1. alecunlimited

    Spies among us..

    There's a new subforum for it open over LH; I just did a quick shifty over it and it looks to be real enough  :suspect
  2. alecunlimited

    Spies among us..

    Indeed, in an interview he says the inside industry term for doing that is 'opening the gates of hell'!  :devil I think Molyneuxs input into another BW would be pretty minimal if it happened any time soon, what with Milo and Fable III, and isn't he some kind of director at MS now?
  3. alecunlimited

    Vote on coolest looking creature

    definately the neutral Tiger
  4. alecunlimited

    Animation enum?

    Indeed, there is an aweful lot of BW legacy floating around in there from when they started production and tried to use the original BW engine, which would still have had all the original commands implemented.
  5. alecunlimited

    Once again, .bwm files!!!

    There never was a BWM editor, the models were made using 3D-S Max, and then exported to .BWM using another tool that added all their game-specific features [/nitpick]  :)
  6. alecunlimited

    Reset Scaffold - Village Center Exploit

    indeed, it also works if you drop a rock on it  :)
  7. alecunlimited

    Black and White 3?

    Indeed it does  :cool: Also, in BW2 the landscape morphs to match you alignment, but the alignment-based lighting they used was much more subtle than in BW. Just to mention a BW2 issue which I think played a major part: according to the credits the co-designer (There was Molyneux and Ron Millar...
  8. alecunlimited

    Black and White 3?

    Going off on a tanget from the current frame here so forgive me - I was contemplating the miracle system in BW. One thing that always would drive me spare was having to constantly cast new wood miracles over large wonders (before the first Norse one was finished at least  :yes), and I thought it...
  9. alecunlimited

    Black and White 3?

    Am I the only one who never really gelled with the creature in either versions? It's not that I couldn't train it, I always managed to get them to look after themselves, not get fat and maintain all villages in my possession and everything, and they are all pretty good at impressing other...
  10. alecunlimited

    Norse Kingdoms Campaign

    Looks wicked!  :D Looking forward to playing this one very much!
  11. alecunlimited

    Land editor lighting mode

    Sorry for taking oodles of time doing this - finally got round to it! Basically all this does is explain what each of the tools do in the lighting mode; when I've got a little more experience I'll try to put together a proper tutorial to go with this, but for now, I hope you'll be able to learn...
  12. alecunlimited

    WORK, DAMMIT!

    I've had issues with the read-only imposed when I cut and paste so make sure you extract them directly into their relevent folders, do not extract then C&P
  13. alecunlimited

    Like creating landscapes but can't play them

    Hi Kays I'm only just learning the challenge script language, so won't be much use to you now especially as I have quite a lot on at the moment (hence I've yet to reply to the lighting thread - I'm am working on that though  :) ), but in the future if you're still working on this I'd very...
  14. alecunlimited

    Land editor lighting mode

    Rightey. I've had a good look at it in light of what you said Kays and I'll make a summary here, including an overview of the controls for anyone who hasn't used it before - first: this is based in the light editing mode - mode >> edit lighting If you haven't got any lighting set up, this may...
  15. alecunlimited

    Landscape Editor Smudging

    sorry if this is late - I hope you're still reading this thread! That smearing you're seeing is the result of changing one of the 2 scales of that texture. In the texture editing toolbox, if you select that texture, you should see two sliders, labelled 'u' and 'v'. Adjusting those sliders...
  16. alecunlimited

    How did you find Black & White?

    I first played it when a friend had bought it, but his computer was temporarily MIA so he bought it round to my house and we had a shot at it, and I loved it so bought my own copy after hogging his for three months  :sorry
  17. alecunlimited

    Land editor lighting mode

    Absolutely brilliant! I hadn't tried it with any buildings on the map and it had been bothering me for ages! Very nice work indeed Kays - thanks for posting the solution!  :D
  18. alecunlimited

    Land editor lighting mode

    Ahh I see! I've only ever used the .sky files for transferring lighting settings from either land to land or time point to timepoint - I never thought of loading them for a script
  19. alecunlimited

    Land editor lighting mode

    Thanks for the reply! I'll have another tinker when I get back to it in about a weeks time (am away atm). I wonder whether it was a feature that never made full implementation since I can't seem to make it have any effect on LHS' own maps. How do you mean precisely?
  20. alecunlimited

    Land editor lighting mode

    A very nice site Kays - good job indeed. And nice mapping tutorial too  :happytears: I was wondering if anyone could help me out with something. In the light-editing mode of the landscape editor, there is a sort of wire-frame ball in the middle of the screen with two spheres in it (a blue and a...
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