The fact that I cannot get it to find ore rocks will be more of a problem than the mines, as an array of markers for their location can be created. More work though.
The script object type mine does not work (I have tries, with a radius that far exceeded what would be needed, and the smae goes for ore rocks. It is looking like I will try them again, but it looks like I may have to have an array of mine locations and forget about picking up ore rocks for the...
First:
What type(s) would a mine be classified as when trying to locate one near a location?
Second:
What types would ore rocks be?
A sample of the script I am working on to help clairify if need be:
Target = get SCRIPT_OBJECT_TYPE_MOBILE_STATIC MOBILE_STATIC_INFO_ORE_ROCK at {Town} radius Rad...
Perhaps I should be more specific: how do you do so in a script.
However, it would seems the problem is something other than it failing to correctly determint a town's owner.
Just to be sure, would the following be able to identify if a town does not belong to a player: "get Town player !=...