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  1. More Questions About Scripting

    The fact that I cannot get it to find ore rocks will be more of a problem than the mines, as an array of markers for their location can be created. More work though.
  2. More Questions About Scripting

    The script object type mine does not work (I have tries, with a radius that far exceeded what would be needed, and the smae goes for ore rocks. It is looking like I will  try them again, but it looks like I may have to have an array of mine locations and forget about picking up ore rocks for the...
  3. More Questions About Scripting

    First: What type(s) would a mine be classified as when trying to locate one near a location? Second: What types would ore rocks be? A sample of the script I am working on to help clairify if need be: Target = get SCRIPT_OBJECT_TYPE_MOBILE_STATIC MOBILE_STATIC_INFO_ORE_ROCK at {Town} radius Rad...
  4. Quick Scripting Question

    Nevermind my last post, the problem is resolved.
  5. Quick Scripting Question

    Perhaps I should be more specific: how do you do so in a script. However, it would seems the problem is something other than it failing to correctly determint a town's owner. Just to be sure, would the following be able to identify if a town does not belong to a player: "get Town player !=...
  6. Quick Scripting Question

    How can you find out if a town belongs to a specific player?
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