If I use the OGaM creature selection should I take this out?
begin script NewScript
oTown = get town with id 0
oPen = get building ABODE_NUMBER_CREATURE_PEN in oTown min built 1.0
oCreature = create SCRIPT_OBJECT_TYPE_CREATURE CREATURE_TYPE_LION at {oPen}
start
set player 0 creature to...
:sorry For Daxter's OGaM creature selection what all should go in between "run main script" and "end main script"? Just the stuff that get's defined at the very top?
I have copied that file. And got the script to work. :happytears: Now I just have to put the other stuff in that I want, redo the nav ribbon, touch up the edges of the landscape, and finish the texturing. Thanks for all your help. It's greatly appreciated. :D
:sorry I couldn't edit my last post. I checked the map in the editor and the nav ribbon is gone. I'm going to have to redo that...going to take a while. :cmad
I set the nav ribbon when I made the map. And here's the code.
define script NewScript
define script ImmortalManScript
define script ResearchStandardBuildings
run script MainScript
begin script MainScript
start
disable load screen
set fade in time 1
end script MainScript
begin script...
I just can't it get it to work. The load screen goes down now but the man isn't where he should be. Nor does the unlocker/research script work. And the villagers just go at stay at the town center. Is villager activity done with scripts? Also if I attach the scripts in a zip can somebody look at...
No letters specifying X, Y, or Z? Just the numbers, right? I also don't know if anything else in the invincible man script needs changed or not...
The script worked fine before I added it but when I did the load screen wouldn't go away.
Sorry about the double-post. Don't know if it's ok here or not. I'm trying to get the Invincible man script to work but I'm not sure how to put in the coordinates. Do I put it in like this, x: 1234, y:1234, z:1234, or some other way? (Note: not the actual coordinates) I'll be asking quite a few...