If I use the OGaM creature selection should I take this out?
begin script NewScript
oTown = get town with id 0
oPen = get building ABODE_NUMBER_CREATURE_PEN in oTown min built 1.0
oCreature = create SCRIPT_OBJECT_TYPE_CREATURE CREATURE_TYPE_LION at {oPen}
start
set player 0 creature to...
:sorry For Daxter's OGaM creature selection what all should go in between "run main script" and "end main script"? Just the stuff that get's defined at the very top?
I have copied that file. And got the script to work. :happytears: Now I just have to put the other stuff in that I want, redo the nav ribbon, touch up the edges of the landscape, and finish the texturing. Thanks for all your help. It's greatly appreciated. :D
:sorry I couldn't edit my last post. I checked the map in the editor and the nav ribbon is gone. I'm going to have to redo that...going to take a while. :cmad
I set the nav ribbon when I made the map. And here's the code.
define script NewScript
define script ImmortalManScript
define script ResearchStandardBuildings
run script MainScript
begin script MainScript
start
disable load screen
set fade in time 1
end script MainScript
begin script...
I just can't it get it to work. The load screen goes down now but the man isn't where he should be. Nor does the unlocker/research script work. And the villagers just go at stay at the town center. Is villager activity done with scripts? Also if I attach the scripts in a zip can somebody look at...
No letters specifying X, Y, or Z? Just the numbers, right? I also don't know if anything else in the invincible man script needs changed or not...
The script worked fine before I added it but when I did the load screen wouldn't go away.
Sorry about the double-post. Don't know if it's ok here or not. I'm trying to get the Invincible man script to work but I'm not sure how to put in the coordinates. Do I put it in like this, x: 1234, y:1234, z:1234, or some other way? (Note: not the actual coordinates) I'll be asking quite a few...
:help I need some scripting tutorials. I can't get to the Wiki so that's out of the question. Since I can come here the most ideal thing would be for Daxter to finishes his tutorials in the script library, if he has the time. If the aren't any good tutorials that I can get to could somebody put...
Ok. Um...when I ran the patch installers it said my installation of B&W2 was corrupted and to re-install it. My question now is, can you have a map from here in B&W2 and install a patch or does it even matter?
In my landscape editor there's a lot of stuff missing in the objects section and most of the stuff that isn't missing is missing the textures. Is this normal? And I'm pretty sure I have the patches installed... Wait, if you uninstall B&W2 and reinstall it do you have to install the patches again?