On the topic of the mod in the first place, via the entire concept... I would think (purely speculative, take it with a grain of salt) that the Norse village is just the one that calls you into the world, and you aren't neccesarily developed into a particular "brand" of god yet... The Norse village is first at hand coming through the gate, so your next village is Norse, as well. Lethys' last village is Celtic, so it is assumed, I would assume, that one might throw that village through from impatients, and if you take the early vortex, then you end p in Lethys' base land, and Lethys' seems to be a Celtic god to me... Land four is just land one hundreds of years later, so the same for land five. At the end of land five, before Nemesis' final village, his Aztec village, ascertaining him as an Aztec god, you take a large Greek village, your last (assuming you play by the expected path; it is usually my second or third on the land, followed by destroying the Aztecs, making for a smooth endgame). You proceed to have to protect this particular village from three quick waves of attacks, after which you do the endgame, destroying Nemesis and, assuming agai a conventional path, this is your largest village. Also, assuming that there ever was another portal, and having found three creeds and become a "true" god, you wouldn't want to identify with Nemesis and his Aztecs, so the Greek village is the closest at hand... Thus, you are really a Greek god.