Ok changing the scale bias file.
If you want to try it to see exactly what I mean follow this little tute:-
Back up your creature scale bias files for good & evil.
Now open them with either Photoshop or the GImp using the .dds plugin.
I use Photoshop and will explain for that tool set. I...
I did some tests on this on Friday.
The scalebias_dds file affects how the evil, neutral & good texture maps blend between each other. I couldn't make it change how much the mesh is scaled though, so the nose still has a bug.
It does however mean we can control how the ailgnment changes the...
Soon to be released after some final tweaks.
These will be available for you to use as any type of skin you want, so if you want an evil skin as the good skin, you just need to change the file name.
First few.
The Thing. (First attempt, will be refined.)
The Thing. (Evil version - colour...
I checked this out on your behalf today.
The fault is with the scale_bias.dds files. The evil file is too white around the face area (white means higher scale value of mesh) and too localised to the face. So when the game engine scales the mesh, you end up with a large nose on the wolf.
The...
Sorry but I don't get it. There's no difference between these screen shots and what I see on my screen.
The only possible explanation is your anti-aliasing settings and screen res when playing the game.
Or the preview shot textures and the final game texture sizes differ.
The texture sizes...