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  1. Malrang

    The Greek Civil War

    I'll have screens of better textures coming soon. So far I've only done some recolouring, but I'll actually be doing some unique textures soon (more Greek looking armour for the Athenian Hoplites, and some a cross between Greek and Roman style armour for the Halcarnans). There will be tons or...
  2. Malrang

    Light reflection colour?

    I've recently rextextured some B&W2 models (the greek melee infantry), but for some reason the light reflects purple on the blue areas (they used to be red). Is it supposed to do this, or is the reflecting colour this way because it was intended to be reflecting off of a red surface? I was...
  3. Malrang

    Eureka!

    I'll get on that, haha. The thread I made has some blaring mistakes in it and now I can't edit it though.  :(
  4. Malrang

    The Greek Civil War

    "The Greek Civil War," is the name of a mod I am working on. This mod will put you in control of the Greeks, and pit you against two other Greek tribes. Orientation The Athenians: A peaceful tribe, led by Emperor Arrilites VII, who hail from the magnificent paradise of Athens. Though they...
  5. Malrang

    Eureka!

    I'm not sure if this is old news or not, but I just discovered that if you replace.. say, the norse warrior with a Greek model, the Greek model as it is observed in-game will be using the norse sword and shield. Anyways, this is good news, because I can now move on with my mod! =D
  6. Malrang

    Army Food Costs, and Weapons

    I didn't, don't worry haha. Is it okay if I save them as 1 bit Alpha (DXT1)? Thats the only way I found to make them relatively the same size as the .dds files made by LH. Nah, I'm doing alright, that was just a work-in-progress. I'll have a few different skins up, and I'll ask people which...
  7. Malrang

    Army Food Costs, and Weapons

    I just finished the first version of the textures, there will be many more to come  :) This is just one of the .dds files applied, so I'll finish the rest and make the final changes tomorrow.
  8. Malrang

    Army Food Costs, and Weapons

    Sure  :D I'm working on a land with three different Greek tribe's. One will be good, one will be evil, and the third will be the player. I'll be retexturing flags and armor and such so that the good tribe will have blue colours, and their melee infantry will be Hoplites (spearmen). The evil...
  9. Malrang

    Army Food Costs, and Weapons

    Thanks! The wiki was helpful, I'll have to see if I can't find any recognizable parallels between how the values are arranged in other balance.txt's and the GameBalanceArmy.txt. I'll get it eventually!
  10. Malrang

    BOTG content in the island editor?

    Not having BOTG content won't throw a wrench on my modding plans, but I found that the new structures added some nice variety to a city. :(
  11. Malrang

    BOTG content in the island editor?

    Ahh okay, well I've tried that, but the editor doesn't seem to be recognizing the files I copied from BOTG.
  12. Malrang

    Army Food Costs, and Weapons

    Okay, sorry for asking a ton of questions, but I have two more. All the help is really appreciated though! Thanks a lot to all those who take the time to write me replies. 1. How do I reduce the food costs of armies? I want to make it the same as a normal villager rather than double (it will be...
  13. Malrang

    Factions

    Thanks! You guys are really helpful. Alright, so I'll replace one of the tribes with renamed Greek models, then use the Hex editor to change the assigned textures (just so I can have two versions of the Greek tribe running around killing eachother)? As I explore the models/textures I'm seeing...
  14. Malrang

    BOTG content in the island editor?

    Hey, I have another question/problem. Can you use BOTG content in the island editor from the official toolkit? I tried placing a Greek abbatoire, hospital, and blacksmith, but it showed me different models. However it did the same thing before I installed BOTG and ran the unpacker again, and...
  15. Malrang

    New Races

    I was eyeing Roman, but for some reason I think there would be too many parallels between them and the Greeks (mostly style-wise). However theres lots of room for imagination... definitely a difference in military apparel, some architecture... since the Greeks have the amphitheatre, the Romans...
  16. Malrang

    Factions

    Hi, I have another noob question. Since I now understand that adding/editing BW models is impossible right now, I've been rolling around the idea of creating a faction of retextured models? I'm going to be taking a stab at creating some scripts for a land I'm working on, and I wanted to have...
  17. Malrang

    Once again, .bwm files!!!

    Ah okay, well hopefully if they ever make B&W3 they'll make sure to include that in the official modding kit (I won't hold my breath though). Thanks for the replies!
  18. Malrang

    Once again, .bwm files!!!

    Ahh okay, well I guess thats kind of useful. I was really hoping to make some siege towers  :( Oh well, everything else I wanted to do is still possible.
  19. Malrang

    Once again, .bwm files!!!

    Ahh, okay. So is it possible to make .bwm files, but not modify the currently existing ones (except for their textures)? I was looking at the Egypt Project V2.1 and I saw that the creator had custom infantry units. I'm new to this so I'm probably confused  :help EDIT: Unless those were taken...
  20. Malrang

    Re: Of Gods And Mortals

    You guys are amazing. Seriously. I've watched the gameplay videos and seen/read stuff about the God AI Daxter wrote, and I have to say it looks like you're making much better use of the scripting capabilities than Lionhead did (it was pathetic tbh). I was pissed off when I realized the game...
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