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  1. Pendrokar

    Re: Of Gods And Mortals

    Isn't B&W2:MP separate from B&W2:OGAM?  :suspect
  2. Pendrokar

    Re: Of Gods And Mortals

    So the voices that have already been recorded are unedited?
  3. Pendrokar

    Re: Of Gods And Mortals

    How can you say sorry for stuff you did not do!?!  :suspect Well you could say sorry if you were an anti-virus specialist which let a virus break in! On topic: AFAIK you have a pair of voice actors. Are you using any special effects to make them godly or are they plain? From what I hear at...
  4. Pendrokar

    Re: Of Gods And Mortals

    But that is the point of handicap. Which is used in many strategy games(TBS mostly): Civilization, Colonization, Master Of Orion 1/2, Master Of Magic, Galactic Civilization 1/2... AI doesn't get smarter but it still makes the game harder! EDIT: Or did you mean that the "balance files" changes...
  5. Pendrokar

    Re: Of Gods And Mortals

    Shouldn't be that hard. Wouldn't you just need a variable at the start of the script. For soldier exp. Var_exp which you would be used to create every Enemy AI Soldier and respond to creation of enemy soldiers. Having that variable sent from map to map. Not sure about the storage capacity...
  6. Pendrokar

    Re: Of Gods And Mortals

    B&W 2 had the problem that after completing you can do it again the same way with better buildings and creature! Would be great that after you complete the campaign of "Of Gods And Mortals"(Keeping all new technology or not) the enemy gets handicapped more and more each win(Advantages for it...
  7. Pendrokar

    Re: Of Gods And Mortals

    The only suggestion: Make the campaign hard(Maybe give GodAI resource handicap). The pluses of this is challenge and longer gameplay!  :) Of course this makes the need for Difficulty selection!
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