Hi all!
I have released the first beta version of my debugger for B&W CI!
First demo video:
Main features
update the CHL scripts while the game is running
patch individual ASM instructions without stopping the scripts
breakpoints (normal, conditional, hit count), with optional commands to be...
Hi all,
I have finally completed the decompiler for CHL files for Creature Isle, and I've decompiled the original challenge file.
This not only give us the ability to change the behavior of the game, but also shows the usage of undocumented statements, and a previously unknown feature: passing...
Hi all! While I'm working on the new compiler I have prepared a user defined language in Notepad++ to highlight the syntax of CHL source files. A file opened this way looks like this (colors can be changed):
I have attached the UDL file, to install it follow these instructions.
You may...
Hi all,
this is my first post on this forum, so... nice to meet you all!
A brief introduction about me and B&W
I started playing B&W when I was a child, and I played the story mode again about 3 times over the years. The game mechanic is fantastic and the story too, but after playing it so many...