yes i know black and white 2 is an old title but i went to install the item below link but the installer seems to only go through the motions
and noting is installed.
i followed the instructions even saving the contents of the data1 file to the c:bnw and it still did not install anything.
i...
i have read that the model files bwm are proprietary format and require a model editor to extract let alone edit .
i was looking over at a mod site and i found http://www.google.com/search?q=zoo+mod+black+white+2&btnG=Search&sclient=psy-ab&hl=en&tbo=d&site=&btnK=
yes it is a google search...
on land 4 there is an objective that requires you to deforest the land i create a bunch of foresters to get what few trees i cant because of the enemy's influence ring and after collecting close to 20000 wood then all the foresters just start strolling around and never go on to complete the job...
while reading over at http://www.bwfiles.com/boards/index.php?topic=2261.0 i noticed a couple things.
1. he mentions that there is no way to get free mana like for the wonders.
actually if you open the file GameBalanceMiracle.txt you go to the praying section
the siren wonder for example...
it was said a few times the reason that some of the items was missing like the womd wonder is because there are no models for them.
while that is true i found that it may be more that the scripts are missing because.
1. in the normal game i removed the model for the siren wonder tower and it...
i saw some land downloads that text or speech could not be put in the scripts for certain wonders and some crash.
the say command allows you to add text to the script
here is the siren spell script from the mac version of black & white 2
the say command
say "BW2T_SCRIPT_SIREN_SONG_60"
play...
i found a script at http://www.bwfiles.com/scripts/index.php?action=file&id=12 it is a music player and while i can compile it and run it in theory
i was wondering is there a way to load my scripts into the game and keep the existing scripts?
the only way i know to run my scripts is to replace...
i just figured out how to compile the tutorial script.
unfortunately anything i try to add into the script gives me parsing errors.
for example i want to get the camera position to be displayed in the text field in game
i tried
run script WikiTutorialScript
begin script WikiTutorialScript...
i finally got the lionhead compiler to work it turns i had to follow the wiki tutorial http://www.bwfiles.com/archives/ModdingWiki/wiki.planetblackandwhite.gamespy.com/PBnWModdingWIKI/index.php/Scripting_Tutorial__Getting_Started.html#Compiling_the_script.21
now i figured out how to compile 2...
i just installed .net 3.5 and 00din's B&W2 Script Tool - Beta and i opened a challenge file Land1Challenges.txt witch lists all the challenges
i modified the Land1RockMan.txt challenge and when i tried compiling i get "./script/CHL.txt"not found
then i found while reading some old stuff that...
i was wondering is black and white 2 able to run on today's pc's without crash?
i am thinking of getting a pc since the mac version seems to be very unstable especially battle of the gods.
al i see im pcs today are the intel i series there does not seem to be any pentiums left.
i read in a couple places about and even tried the program dragon unpacker witch is able to extract or unpack lug files.
repacking shouldnt be too difficult.
all one needs to do is get the source code for an unpacker and look at the unpacking algorithm and reverse engineer the unpacking...
i was searching for ways to repack lug files trying words like packer and pack and repack and stunbled across the site below
http://packer.3d-plugin.com/
it looks like a 3d model packer and maybe someone can see if it is usable for black and white 2
i will ask about lug files in another post
are the bwm models just basic 3d vector images like maya files only wrapped in proprietary container/format?
or are they 3d vector files with scripts and software code attached like you can do with adobe flash files?
because in theory couldnt you just copy and rename the bwm models to enable...
i noticed that you can only pickup 20000 food, wood or ore.
i looked all over the files for anything that could be changed to raise that number but could not find anything.
i read on lionhead forums before they went down that someone said it would be useless since the storehouse can only hold...
i was wondering what does compiling do?
does it take all the text files pertaining to a land and pack them into 1 big chl file?
for example take land 7 (frog shaped)
Land7Archeologists.txt
Land7Challenges.txt
Land7Control.txt
Land7CreatureAI.txt
Land7Departure.txt
Land7DYK.txt...
i read over at http://www.bwfiles.com/boards/index.php?topic=4197.0 (yes it is an old topic from 2007 so i am not replying there rather posting new).
that you can extract the contents of the lug files and i got that program dragon unpacker.
and from that topic there is not a packer (possibly...
i noticed there is a option and field to for advanced options.
i am using the mac version so i cant speak for the windows version if they have the same thing.
what is that field used for and where can i get a list of options to use for that?
it is on window that comes up when you open the mac...