EMMT - Ego's Misc Mod Tools
[ http://www.bwfiles.com/files/?display=1380 ]
I uploaded a small package of completed information I've put together. It's not much, currently. There is some information about a couple of the creature-related game files and a few scripts for modifying them to...
ego533 submitted a new resource:
EMMT_BW2 - Mod tools - V0.1 - Ego's Misc Mod Tools for Black and White 2 - A collection of scripts and information created or coll
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So, I spent a bit of time researching the way the settings and graphics work for BW 1. I with a few systems, video cards, and OS's and looked at the way the game worked. This is a quick summary of what I found, based on my understanding of the game and how Windows graphics works. It is laid...
So, I don't know if this has been known or previously solved here. I looked and could not find any information:
When loading a creature for the player on a custom map, either through a 'creature select' script or a simple creation and assignment, I've noticed that the creature seemed to...
ego533 submitted a new resource:
Wolf Creature Face / Model Fix - V1.1 - The retail creature model includes a mistake in the morphs applied to the Wolf creature.
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So, I'm apparently making useful progress, so i thought I'd start another thread, hehe.. There's still a long way to go, however.
Model, morphs, UV, normals can be extracted and put back. Once I complete understanding the other numbers like the edge arrays, skin & bone weights, etc., mesh...
Does anyone have the old posts from the Planet Black and White wiki on the model format?
Extracting the models is evidently possible: [ http://forum.xentax.com/viewtopic.php?f=16&t=2634&hilit=black+and+white ]. The last post was a couple months ago. I think it is a whole different set...
After re-installing the game, I noticed that grain and grass seem to shoot out of the ground as the camera is moved away from the objects. This seems to be the same effect applied to things like scrolls and other 'floaty' objects, they will increase or decrease in size as the camera is...
There is another topic that covers some points of this command, but it is 4 years old.
I have noticed that [ save my_creature ] and [ load my_creature ] will not work correctly if used between maps that are not consecutive. In other words, if I am running a map that has land ID 5, save...