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  1. SkelApe

    Heelp I'm so sad :(

    For one the game is very old indeed and one is either no longer available or doesn't exist. Secondly, it's very cheap! I'm sure buying it would prove to be a more satisfying game experience.
  2. SkelApe

    Holy Cow, He stole my Creature!

    That's really weird, I've never heard of that happening! Must have been quite odd. Sadly I don't know how to make my own buildings, but if I did I'd be churning out race mods every week! Sadly we can only re-skin existing building models. And the custom script static is simply a record of...
  3. SkelApe

    Holy Cow, He stole my Creature!

    That's odd! I've never heard of that happening. Are you sure the leash doesn't work? What can happen is if a creature stays in an enemy town and destroys lots of buildings he can get very evil very quickly. I'm just curious about the leash!
  4. SkelApe

    HELP

    Ah i get this, the compiler looks like it crashes but it does actually compile the script. If you look in the .chl file destination you'll see a recently compiled file. If it still doesn't compile properly, you need to go to C:\Program Files\Lionhead Studios\Black & White 2\Data\Text and copy...
  5. SkelApe

    HELP

    Hi there. You could always use the command say "bla bla bla", that worked in one of my scripts. Does the compiler flash up and then close, or does it produce an error message?
  6. SkelApe

    Give me a challenge!!!

    There are two problems with doing this unfortunately! 1) The game simply can't handle, on any system, a certain amount of troops. Generally on maps i've tested and made, 1,000 troops in the same area can crash the game. The risk increases as the amount of troops increase. It's a risky business...
  7. SkelApe

    Storholm

    Hey AppleApe, your problem relates to the Storholm.chl file, which contains the scripts for the map. If these don't run, the game doesn't know it has to disable the loading screen. In short, i don't think you've installed the Storholm.chl file properly. I do it all the time, it's really annoying...
  8. SkelApe

    Finally playingh bw2

    The tiger unlocker, which adds a tiger to the game rather than replacing another creature, only works on 32 bit systems; you don't see so many of those nowadays. This isn't to do with the mod itself, but the nature of the script which adds the tiger. Then there's the mod which was linked to...
  9. SkelApe

    Tibetan Mod

    Okies, the album's password is tibet. I wish there wasn't one, but that's what it is :)  Firstly Sylcai, are you running it on maximum graphics settings? If not, textures can render a bit grainy. Bear in mind i made all the base textures (which i used in the BW2 texture files) myself, and i'm a...
  10. SkelApe

    Tibetan Mod

    Thanks for the comments guys, makes it all seem worthwhile :)
  11. SkelApe

    Lua Pele Atoll

    Hey Sylcai, I've fixed the map now. The toolbar opens correctly, and i've put clearer instructions in the readme. Essentially you need to make a number of buildings and disciples. And as for the greek buildings, did you use the Aztec mod provided? It should make the greek buildings used by the...
  12. SkelApe

    Tibetan Mod

    I'm glad you two like it :) AppleApe, you were the main reason i went off the Byzantine Mod and made this, so thank you. I think it paid off. After i fix a map I released a while back, i'll get working on a Tibetan map. Feel free to look at all the pictures of the mod in my gallery...
  13. SkelApe

    Tibetan Mod

    SkelApe submitted a new resource: Tibetan Mod - This mod replaces the Greek race with the Tibetans; a vibrant and peaceable culture familiar to many Read more about this resource...
  14. SkelApe

    Tibetan Mod 1.0.0

    || TIBETAN MOD || This mod replaces the Greek race with the Tibetans; a vibrant and peaceable culture familiar to many from the original Black & White. With their vivid and impressive architecture, as well as their remarkable stubbornness in the face of opposition, the Tibetans are...
  15. SkelApe

    Doom Coliseum

    Try clicking the scroll with the other mouse button. I think it says you use the right mouse button in the readme.
  16. SkelApe

    Lua Pele Atoll

    Ah, seems there are a few problems :\ The testing was fine though. Did you mean there are Greek buildings in amongst Aztec ones? I may also have used a command which disables the toolbar instead of setting it to closed. You should, given that it works, be able to expand your tribe yourself...
  17. SkelApe

    Lua Pele Atoll

    Sorry Sylcai, i'll update the readme. Basically the statue (if you can't find it, it's on a small island) will give you greater powers and buildings if you have a certain number of buildings constructed and disciples made. This was used as a general indication of the advancement of your tribe...
  18. SkelApe

    Ideas for a new race

    Thanks Gallop :) I've thought of that race, and I found that the only viable buildings to use for a Native American mod would be the Aztec inn and hovel. Unfortunately that's not enough to make a full mod; I wish i could though! Instead, i'm working on a little prototype for a Byzantine mod, but...
  19. SkelApe

    LOD and Draw Distance

    My guess is that Windows 7 simply doesn't want to co-operate with the game. It's understandable, given it's age, and Vista users also experience some sizable problems. Have you tried running it in compatibility mode, or with administrator privileges? I can't say i've experienced any problems...
  20. SkelApe

    Ideas for a new race

    The most viable race would be Tibetan, like a resurrection of the old BW1 race. This would also constitute a new and interesting landscape style, with the buildings based mostly on Japanese models. Other options could be Persian (based mostly on Greek models) or Byzantine (which would require...
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