admittedly i didnt watch him for long but, i was hoping he would act like or as close to, a god on bw1, like place desired buildings, more housing, offensive miracles, platoon control? etc (im sorry if it does some of these things already but i didnt watch for that long.)
just had a go on greenpatch with GE and i didnt see much action does it do more than just make disciples and fly through their own buildings (destroying them)?
i would just start with the one generic script, then introduce others. there is a tutorial that i followed when i started that worked well and then i started making changes. if you follow the tutorial then you should get it to work i would save your map into data/landscapes to avoid complications.
playing bw1 atm cos got frustrated lol.
like i said the i got the god to work collecting resources, then im guessing it goes on to build? or some other task it intends to complete. do the buildings that want to be constructed need to be planned in editor?
if you could fix the string errors...
He can now successfully replenish his store house. i have moved a mine and field near to town centre aswell as the buildings mentioned above. he collects resources for a while then shoots off to the corner of the map. So i could probably rule resources out, he could have trouble with building...
perhaps. he has left notes in the code i guess to make it easier for people to modify the only things he mentioned were the location of or mines. Bah, this is gonna take long... is daxter no longer around?
wouldve thought it would have to stay in landscapes/bw2 folder, even if you do adjust your map.txt accordingly.
dont think every map needs a .wal although i cant remember what the file relates to. (paths perhaps?)
Thank you,
i have got the compiler to finish with 15368 instructions in GodAI.txt
but got quite a few strings missing :S will it work ok?
EDIT must be important because the god goes to storehouse interracts for a couple of seconds and then heads to what i assume is 0,0,0 in the ocean and i...
how does one use daxters god ai? i cant seem to compile it from the long list of errors, the ones that actually appear are unknown constants. I assume i must be missing something.... any advice?
cheers,
i couldnt see that at all. 14 actually looks more helpful in this case i was making a statue that automatically water fields. on a similiar subject, how does one set a duration for an effect or should i just loop a low value?
EDIT: couldnt get either to work.
that works great thank you. i intend to change the esc stuff im just trying to teach myself the basics before i put it into my map.
how would one set attack orders and or set players for these platoons?
on an unrelated subject ive made a megablast similar to daxters, not sure i can post code...
Could anyone give me any tips with "[cnt]" im trying to make a script that creates 10 platoons in a random spot, that respawn after killed. in previous versions i got one platoon to respawn after they died and stopped the loop after i press escape but once i started messing with count to try...
messing around with it i noticed "get" was missing, and i also added a prism as a switch so they attacked on click, as you say it crashes my game so i have avoided and successfully got the troops to attempt to capture my town using the attack object. if anyone has got slightly more advanced...
thank you, i found the expressions but i just cant get it to work the way i want it to.
what is this missing?
define script enemyplatoon
begin script enemyplatoon
myCreature = player 0 creature
oPlatoon = create platoon PLATOON_INFO_AZTEC_MELEE_10 at {1250.197,30.1250} with 6 men and 6 women...
Could someone demonstrate a simple add enemy platoon that attempts to capture only player city and stops to attack. i have a sandbox map that i would like large platoons to attack on beach/ coord. I will leave conditions for now and just use 30seconds. i can create the platoon but cannot make it...