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  1. Decompiling Challenge Scripts

    For anyone following along. Here are the Statement commands broken down into assembly. These are the commands I couldn't get to compile, if anyone wants to help me out it'd be appreciated. Faster this gets done the faster we can get a decompiler out. :) //needs to be state driven// enable...
  2. Decompiling Challenge Scripts

    I just got done documenting all the 3.1.N Commands in Assembly. :| file:///C:/Program%20Files/Lionhead%20Studios/Black%20%26%20White%202/Tools/Script%20Language%20Documentation/Statements.htm#3.1
  3. Reverse Engineering Models

    All my work so far has been entered into the wiki. http://wiki.planetblackandwhite.gamespy.com/PBnWModdingWIKI/index.php/Formats:Models
  4. Decompiling Challenge Scripts

    Progressing nicely. ;) http://allboards.lionhead.com/showpost.php?p=2766286&postcount=6
  5. Reverse Engineering Models

    We'd work faster if we had more help. ;) And ya I don't know how pretty the decompiled scripts will be. Certainly work on it though.
  6. Reverse Engineering Models

    I've started work on Models. http://wiki.planetblackandwhite.gamespy.com/PBnWModdingWIKI/index.php/Formats:Models A buddy is cranking away at decompiling the scripts. May take a few days as there's something like 300 instructions. We also looked at the CreatureEditor that was included with...
  7. Reverse Engineering Models

    Actually. A partner of mine was contacted in the Fable:TLC modding scene a few hours ago. He's a coder, but I have a ton of experience cracking file formats. http://fabletlcmod.com/wiki/doku.php?id=file_formats:bbm http://fabletlcmod.com/wiki/doku.php?id=file_formats:bba...
  8. Reverse Engineering Models

    cross post from official forums. What's the level of interest in Modelling? Someone requested that I hammer out this model format but I don't want to touch it unless people actually make models. And has any work been put into it yet from anyone else?
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