I think the verdant epic should not do something differant, dependant on alignment..
I believe you could use 'death' - that was also in Black&White 2 BOTG.
Verdant did not change in effectiveness dependant on what alignment you had.. I think.
But then again, perhaps this new way of miracles...
CreatureMind scripts are in a fuzzy way anyway when you try to open them
You would need special coding know-how, or the correct program to open it, and edit it.
And yes, teaching creatures 'basic' knowledge is more difficult in black&White 1, creatures have a more complex mind, and really pay...
You just go to the temple, save the game.
B&W is a silly game, it accepts quite alot if you think about it.
As long as you are on the same 'map', that uses the same loading stuffs from the .txt file, or that other format used for multiplayer, the one hosting the game, can save it, and on that...
It is something hard-coded,
and 'sharing' a influence circle can only be done when two gods select the same colour in multi-player.
Then again, I won't say it was impossible, because before, it used to be impossible to give your influence a different colour.
Which now, there is a trainer for. :)
I know I'm ressurecting a very old thread, but I needed this just a moment ago, and the trainer isn't working for me.
;Black & White 2\Data\landscape\BW2
holds .BWE files, in these, find ORE_LODE and replace Normal with Infinite
The original 'creator' data-mined the model out of the CI installation Everything.stuff / things
Anyway, the model itself was created to TALK, and only ever so briefly. It was never intended to be used as a creature, this is why it has many animation and scaling flaws.
Suggested size for a...
Install it in the same place where a spore install guide suggests it. I am the one that suggested it.
My W7 pc died.. graphics card overload.. my own fault.. currently on an old xp.
If I recall, I think it was C:\Public\Games\«GameNameHere»
I could be wrong :p
Also, run the patches from the...
You will require the disk to start up BnW - but if you have copied the music from the cd onto your pc (to the place where BnW is installed) You can remove the disk, once you see the 'main menu'.
The copying of the music is adviced, even if you want to play with disk, as it reduces loading time...
That isn't about granaries.
And yes.. this forum is dormant - only to receive jump starts when people end up playing BW 1 / 2 again.
I wish there were granneries in BW 1.. oh wait! There are! the Greek abode C! ZOMG! o.o
This self appifiny will help me make my map! (which only now I first...
So, why do roads slowly build up from cobble stones, if you plan them..
Yet the dumb people, still don't use your road? - yet trample all over the nature-placed grass, and then.. do so again, right next to it!
Even though they made their own f'n road!
More so, why does the grass trampling...
Uhm.. okay.. o.o and.. no.. suggestion is though to build a row of houses to the road you build,.. and then drag along the houses, with the / key active, that way, it's paralel, and has room in between that you require. :D
A cheaper way is to build a house at the end and begining of your road...