As B&W is now such an old game, most of the tools used to modify it are similarly old and so have trouble running on newer Operating Systems.
The first thing to try is to change the compatibility of the program. Right click on the executable file and select "Properties". Find the...
Legal arguments aside (and I have my own opinions on that), I have only ever seen other people's experiences with cracked games as I've never had the need to use one myself.
The major practical "gotcha" with the cracked games is all the different versions. Some are stable enough while others...
One of the primary issues with the Human creature was they thought it was a little bit creepy to pet a human in his "special area" and see him all happy about it :suspect :rolleyes :shocked !
Once that great realisation was made, they took him right out :laugh2 !
There's no way within the game for you to do this yourself, but if you're talking about modding the game to do this, perhaps one of the modders can help you out here :) .
Sorry xrtxrt, even though the game is pretty old now, we still can't support no-CD hacks at kayssplace. I know you had the game before and all, but given how hard it is to get even a legit installation working on PCs today, you're probably inviting more grief on yourself by using a cracked...
I'm guessing it was down to a lack of proficiency at developing for other platforms.
My guess is that they started PC development with only the roughest idea of how to then get it onto a console and then kept realising that they went about it the wrong way. So they kept going back to where...
The Play Station version was what originally brought my attention to Black & White. I didn't really have a great PC at the time, but did have the console. So I was persistently waiting for the PS version to come out until I managed to get my hands on a newer PC almost a year after the game was...
On the tsunami epci mircale, I'd like to see the effect working a lot like in the game From Dust.
I should state that I it was a small enough game and I never even finished playing it, but alot of the concepts int there are easily compatible with B&W. I would suggest anyone who doesn't know...
Interesting mission idea, but perhaps a little too specific.
There is also one other gotcha if we start talking about ocean combat. As I recall early on in B&W2, they were talking about getting from land to land via ships as well as importing supplies from earlier lands when you started on. ...
Interesting ideas about doing more stuff on the ocean. I dare say that would be a new and logical step to take the series in.
As for having a secondary creature for ocean stuff, I'm not so sure. It would start a slippery slop of diluting the special-ness of the creature, i.e. if you can have...
While having a lot of creatures would be awesome, there's two things working against this being any easy thing to do.
The wide variety of creatures in B&W1 was a bit of a cheat in that many of the creatures were variations of another with slightly different settings, e.g. Ape/Chimp/Gorilla...
I have to agree on the whole "getting creature to eat" thing, As endearing as it was to rub their belly (which should still be an option in there just for funsies), that particular part was better managed in B&W2.
I pretty much agree on the leashes, but I'm undecided on whether we really need...
I agree with your comments about creatures.
I do recall however that some gamers didn't like how reliant you had to be on the creature in B&W1 and that was probably one of the reasons the creature wasn't as important in B&W2. The argument went along the lines of "In B&W2 you can choose to use...
Ah yes. Now I remember. Not a patch on the ole B&W1 vortex.
While slightly inconvenient if it sucked up a villager while you still wanted him, I always got a great kick out of hearing a villager screaming when they got sucked up into the air and go down the hole :D . I definitely would want...
Just to touch on one thing you mentioned there - the menus. Put simply, there shouldn't be any -AT ALL!
B&W1 had the right idea, control the world using items in the world - primarily with flags and your creature.
I'm not adverse to there being keyboard shortcuts for a few things like...