in some of the screenies of the game in development, there seems to be alot of pictures with models and buildings not found in the game. so why did they leave them out?
heres an example. whts with the huge tree and the masssive walls??
and another. since WHEN was the creature this big...
its a good game, its fun to mod, and its fun to kill people, but its so sad to think what the game could have been like if there was more time to finish it. :(
anglosaxon submitted a new resource:
Assorted European Knights - This is a compilation of three mods that will change your soldiers and flags into medieval knights.
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This is a compilation of three mods that will change your soldiers and flags into medieval knights. included in this set is the crusader mod, the english knight mod, and the holy roman empire mod.
im not usually evil, im just not very nice.
when migrants come, i send soldiers to massacre them (this is NOT evil, belive it or not.) i only let one inhabitant in (to carry all of the goods with him) and stick him in prison.
this way, i create a sort of cultural bubble by killing anyone who...
i just want to see if there'll be any interest in this.
ive been working on a mod and should have it all done and dusted by friday. it consists of:
three (or four) factions with flags and custom weapons
six (or eight) newly textured units
it already contains:
crusader knights
syrian...
sorry about this, i hope this'll be the last question....
suppose you have a .dds file (for example obamaface.dds) that has no alpha channeling on it, and you add an alpha channel on the arm, will the arm dissapear when you use that texture? it works for flagicons_icons000.tga.