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  1. runtime error c++ help please :(

       Did you install the patch after beginning to play the game? In other words, were any of your save-games that exist saved before you installed the patch?    Is there any useful information in the error, like filenames or an error code? -ego533  
  2. Tibetan Mod

      Look in [ /Data/Art/binary_anim_libs ]. These files seem to hold the animation data for some objects, including the granaries. Playing around, I noticed that all files in this directory are read in and their contents placed into memory, regardless of filenames. Within each file, particular...
  3. Extracting the models

       I was wondering if something like that would be the case.. I searched out the correct method and uploaded the file again. -ego533  
  4. Wolf Creature Face / Model Fix - V1.1

    ego533 submitted a new resource: Wolf Creature Face / Model Fix - V1.1 - The retail creature model includes a mistake in the morphs applied to the Wolf creature. Read more about this resource...
  5. Wolf Creature Face / Model Fix - V1.1 1.0.0

    The retail creature model includes a mistake in the morphs applied to the Wolf creature. Two visible consequences are the lack of an 'adult' model and severe visual artifacts on the face as the creature morphs (Thin , Strong, Fat, ...) This is an attempt at a fix to the Wolf model and...
  6. Tibetan Mod

       What exactly is meant by 'not turning' ? -ego533  
  7. Modding BW2 on Mac

         I would assume that these would normally be under the /Applications folder. Is this not the case?    Remember that Macs treat .app folders as if they were executable files. If the program is indeed under the Applications folder, try right-clicking (or CTRL-clicking if you have...
  8. Extracting the models

      I have some information on the BWM files. I'll see if it is possible, subject to the caveat of motivation..   I now have a working import and export script for the creature mesh. I still have no bone or animation information. In addition, similar to the old Milkshape plugin for black and...
  9. Extracting the models

      Oi, can't belive it's been almost 7 months.. odd events in the last couple years.   I actually got quite a bit farther than my last post shows. There probably isn't much interest in this but I've taken it on as part of a a personal hobby, basically.. There are no promises that much more will...
  10. Extracting the models

      Still working, hehe.. of course, I realized that everything is more complicated than I had thought. I'm at that point where I now know enough to realize how much I don't know and how much work there is to do to get this right. I planned to generalize the abilities to import/export models, but...
  11. Extracting the models #2

         This is "Poser". It is an easy-to-use model posing program, not a true modeling program. It is easy to use for testing model-morphs. Extracting the UV's should help in creating creature skins, since a model with UVs can be imported into a program like ZBrush and then the model painted on...
  12. Extracting the models

         Just have an urge to comment/complain, sorry: There is alot of unused information in these files. It looks like there were several false-starts and abandoned ideas in how these models were constructed. It's making it confusing to unravel the files, also, since there are numbers of arrays...
  13. Extracting the models #2

      So, I'm apparently making useful progress, so i thought I'd start another thread, hehe.. There's still a long way to go, however.   Model, morphs, UV, normals can be extracted and put back. Once I complete understanding the other numbers like the edge arrays, skin & bone weights, etc., mesh...
  14. Extracting the models

      Still no useful progress..   Though there is a tiny chance anyone else will want to take up work on doing this, I am putting up the nearly completed description of the .CHA file. There are still two values that I still don't know how to compute and are important.. in the large array of hair...
  15. My land wont load?

         Each of the scripts applied to a land will have a different solution. You will need to name one particular script that is having problems. If you're trying more than one and seeing the same problem, provide the individual names of one or more scripts. Or, you may also name the download from...
  16. My land wont load?

         I believe Kay has several scripts available. Which one are you using on the land? -ego533  
  17. Help with Landscapeditor

         You can try this.. this is potentially dangerous.. don't make a mistake. This will also revert all of your landscape editor settings to default.    Open the registry editor ( "regedit" from the Windows start-menu search box). Go to HKEY_CURRENT_USER\Software\Lionhead Studios Ltd\ . You...
  18. Help with Landscapeditor

         Did you move any files around recently?    The "Landscapeeditor.ini" file in the same folder as the landscape editor program specifies a path to the base of the Black and White 2 game folder. Make sure this file has the correct path. Note that this is the path to the Game folder, not the...
  19. Help with Landscapeditor

      Has it worked before, or is this the first time you are trying it? -ego533
  20. Extreme Growth Map

      Save the file first, instead of 'opening' it. Save it somewhere on your computer like the "Downloads" folder or your desktop. At this point, it doesn't matter where this file goes.   After saving the file, go to the folder where it was saved. You should see a file called "Ext_growth.zip"...
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