It has also been awhile for me since I played with the BW1 files. I guess that the CBN files are the 'central' file for each creature. They indicate which mesh files (.l3d) files to use for the creature. I believe these also contain skeleton information for the creature as well as the actual...
I looked at this in the past. It looks to be fairly easy to unpack the files, and possibly pack it.
I don't have much programming experience, so anything I'd write will probably only work in a console window and have a poor interface... I'm finishing up a stage of another project, and...
It looks like the file is indeed missing. The older versions of the "fixed" landscapes are also missing it; none of them have an appropriate .bwe file.
-ego533
I improved the tangent calculation for imported figures. It will get rid of the slight light-reflection seams and improve the normal map application (also very slightly..). I'm going to wait to update the download until I finish revamping the imports to see if there needs to be other small...
So, I spent a bit of time researching the way the settings and graphics work for BW 1. I with a few systems, video cards, and OS's and looked at the way the game worked. This is a quick summary of what I found, based on my understanding of the game and how Windows graphics works. It is laid...
If you're still checking this, try just un-installing the game and installing to to a folder like C:\Games. There are a number of odd things that can happen with any application made without 'vista awareness' (Or Windows 7 awareness..) when they are installed to protected locations like...
I don't know why I post when I really have nothing new to share.. I think detailing progress a bit aids in keeping my motivation for this hobby up. Though, it looks more and more like it's a project who's fruits will be enjoyed by 0 to 3 people, hehe... I see why code-breaking is enjoyable to...
As a point of context, I have never had general startup problems with B&W2 on any system. As long as the game is not installed to 'Program Files,' it can can also run without administrative rights.
Was the game actaully installed as English?
It's not so much that you are...
I wouldn't have thought of this way to enable multiple player creatures. Very clever and neat, hehe. Interestingly, each creature will retain its own knowledge. As you set to player 0 each creature, watch the learning tab and notice that the lessons follow correctly. You can save/load them...
Single father raising kids brings a tear to my eye.
I don't quite think that's what I'm getting at though. It seems that unless this save/load sequence is run, something about the creature learning is not initiated correctly. I'm not entirely sure how it works since there are a set of a...
Have you previously had the game installed on this computer, including an install before an operating system upgrade?
Do you have any video-codec software installed like CCCP, DVD-playing software, DivX, .. ?
Have you modified 3D settings in the Nvidia control panel, or created a...
So, I don't know if this has been known or previously solved here. I looked and could not find any information:
When loading a creature for the player on a custom map, either through a 'creature select' script or a simple creation and assignment, I've noticed that the creature seemed to...
First of all, remove the two modded files and see if the same problem occurs. If it does *not* occur with the original state, try only using only one of the files at a time. You will certainly see problems with the creature's body when using just one of the files, but the game will still work...
I don't have Dance.lnd, but using this on another land, the only problem I had was the space after CREATE_CREATURE_FROM_FILE.
The line is
CREATE_CREATURE_FROM_FILE ("PLAYER_TWO",9, "LethysCreature", "2558.10,2707.33")
But should be
CREATE_CREATURE_FROM_FILE("PLAYER_TWO",9...
I know I'm bumping an ancient download thread, but: This has been solved and the info posted elsewhere, but I don't see it posted anywhere on Kayssplace. So, note that I don't have credit for figuring this out, "the internet" has credit.
The problem with this and other unlockers is that...
This does indeed work. I've attached the already modified .al file below with the changes as described above. You do *not* need to change the filename since the filename doesn't matter. Remember, however, that the actual greekgranay.al file must be moved or it will try to declare animations...