Go in the Models folder and find the file called "m_norsebarracks_melee.dds", then rename it "m_greek_catapultworkshop.dds". If it asks you to delete the previous file, say yes.
Army flags don't have models, they are textures. If you look in flagicons_000.dds file, there are all the flag textures. I could do it, but itd take a while sifting through each file, so meh
1) The tech level when you are talking about walls (either 0 or 1) is whether it is fortified or not. The tech level of a town however is (i think) whether it is a village, town, city or metropolis.
2) Not sure about the balance file editor, how long ago was this? Was it going to be made by a...
It is difficult to get good again, it is much harder to get good than evil. Ther best way to get good alignment is to cast heal increase repeatedly on a large group of people, but even then progress is slow.
The best way to get your creature to sleep is to take him away from any towns (so he isn't distracted) and leash him to a tree, then shorten the leash. If you've taught him to sleep often, he should fall asleep.
October some time. I'm working on another map that should (if i get some questions answered) come out in a few days. I have alot of homework at the minute though :rolleyes
Yes i have looked through it top to bottom, and there doesn't seem to be anything. In this case, i have another question. Is it possible to create villagers for a town? I have created 10 random villagers and aligned them to me, but that doesn't seem to work, they just appear to own to someone...
Is it possible to create a building within the script, without it being "planned" first in the landscape editor? I need to create a town centre. I've done so using the "create" command, but it crashes the game a second later, probably due to it not being aligned to a particular town. So, i...
Hmm, i haven't. How would i assign a platoon to a town? That would give me all the answers i need. I don't want to script that town to actually recruit that platoon though, that would mess things up entirely.
Send it my way anglo please, its gonna help my map greatly :)
I won't use the script directly, just look at the platoon creation code. Just post it on this thread if you please :woot
I'm thinking of making another race, the 4th of the SkelApe races :) However, i can't think of a suitable idea. As most of you know, i've done an Anglo-Saxon, Mongol and Egyptian race, now i need a new race to create. This mod differs from the other new races thread because it isn't a poll, and...
Yeah, i changed the name of the Hun and Celtic mods for historical correctness, and i added a few features too. I did think that maybe you would comment on the change :blush
Sorry i can't give an estimate at the minute, progress will begin again some time during October, when i have my school holiday. Speaking of which, i probably shouldn't have uploaded the King's Mountains map because it is the map that the campaign is based on. I'm unsure of whether or not to ask...
Hmm. It wouldn't really be a complete mod, as they only had one building, the hut. It looked like this http://www2.hiren.info/desktopwallpapers/thumb/zulu-huts_south-africa.jpg
I'd prefer to make a mod of a race that had a wider range of buildings :)
You could try contacting anglosaxon, he might...