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  1. SkelApe

    Norse Siege Workshop

    Go in the Models folder and find the file called "m_norsebarracks_melee.dds", then rename it "m_greek_catapultworkshop.dds". If it asks you to delete the previous file, say yes.
  2. SkelApe

    Army Flags

    Army flags don't have models, they are textures. If you look in flagicons_000.dds file, there are all the flag textures. I could do it, but itd take a while sifting through each file, so meh
  3. SkelApe

    How to get the Tiger Unlocker working in Vista64

    Nice method, it has been posted here before, however :) It is a good find nevertheless. Did you try my tiger unlocker?  :;):
  4. SkelApe

    three questions....

    1) The tech level when you are talking about walls (either 0 or 1) is whether it is fortified or not. The tech level of a town however is (i think) whether it is a village, town, city or metropolis. 2) Not sure about the balance file editor, how long ago was this? Was it going to be made by a...
  5. SkelApe

    Creature Pen sleeping problem

    It is difficult to get good again, it is much harder to get good than evil. Ther best way to get good alignment is to cast heal increase repeatedly on a large group of people, but even then progress is slow.
  6. SkelApe

    Creature Pen sleeping problem

    The best way to get your creature to sleep is to take him away from any towns (so he isn't distracted) and leash him to a tree, then shorten the leash. If you've taught him to sleep often, he should fall asleep.
  7. SkelApe

    Norse Kingdoms Campaign

    October some time. I'm working on another map that should (if i get some questions answered) come out in a few days. I have alot of homework at the minute though  :rolleyes
  8. SkelApe

    Creation of buildings within a script.

    Yes i have looked through it top to bottom, and there doesn't seem to be anything. In this case, i have another question. Is it possible to create villagers for a town? I have created 10 random villagers and aligned them to me, but that doesn't seem to work, they just appear to own to someone...
  9. SkelApe

    Creation of buildings within a script.

    Is it possible to create a building within the script, without it being "planned" first in the landscape editor? I need to create a town centre. I've done so using the "create" command, but it crashes the game a second later, probably due to it not being aligned to a particular town. So, i...
  10. SkelApe

    Problem with scripted platoons

    Ah thanks alot Kays, this should help a ton. It was the "set Melee[0] player 1" that i was after :)
  11. SkelApe

    Problem with scripted platoons

    Errm with this i can't actually see how the map is scripted, so i don't know how you used the platoons. Do you have the base script? (the text file)
  12. SkelApe

    Problem with scripted platoons

    Hmm, i haven't. How would i assign a platoon to a town? That would give me all the answers i need. I don't want to script that town to actually recruit that platoon though, that would mess things up entirely.
  13. SkelApe

    Problem with scripted platoons

    Send it my way anglo please, its gonna help my map greatly :) I won't use the script directly, just look at the platoon creation code. Just post it on this thread if you please  :woot
  14. SkelApe

    New custom race to create?

    That's not a bad idea anglo! It might work. I'll have a think on that. Even so, im still eager to hear peoples' race ideas.
  15. SkelApe

    New custom race to create?

    I'm thinking of making another race, the 4th of the SkelApe races  :) However, i can't think of a suitable idea. As most of you know, i've done an Anglo-Saxon, Mongol and Egyptian race, now i need a new race to create. This mod differs from the other new races thread because it isn't a poll, and...
  16. SkelApe

    New Races

    That's not a bad idea anglo, but we might have the same problem as with the Persian mod.
  17. SkelApe

    Anglo-Saxon Mod

    Yeah, i changed the name of the Hun and Celtic mods for historical correctness, and i added a few features too. I did think that maybe you would comment on the change  :blush
  18. SkelApe

    Norse Kingdoms Campaign

    Sorry i can't give an estimate at the minute, progress will begin again some time during October, when i have my school holiday. Speaking of which, i probably shouldn't have uploaded the King's Mountains map because it is the map that the campaign is based on. I'm unsure of whether or not to ask...
  19. SkelApe

    Zulu Mod

    Hmm. It wouldn't really be a complete mod, as they only had one building, the hut. It looked like this http://www2.hiren.info/desktopwallpapers/thumb/zulu-huts_south-africa.jpg I'd prefer to make a mod of a race that had a wider range of buildings :) You could try contacting anglosaxon, he might...
  20. SkelApe

    Anglo-Saxon Cumbria

    That's what i like to hear. Tell me what you think when you'vr tried it  :)
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