Coming soon here shall be the profile of all gods to feature in OGaM Parts 1 & 2 and their major role in the game. In most cases on full version release, profiles of these gods shall include their scripts if you want to fight them again in your own custom maps. :)
Oh yes Kays feel free to...
Actually yes theres quite a few you could do in regards of Mileos.
Basically the intro for the land will introduce the land's history(whatever you want I'll just script that out :p), introduce Mileos and his kingdom that grasps the landscape and the current stage of events of the major...
I was going to edit the previous post, but this deserves a post of its own. Fellow players and modders of Black & White 2, may I introduce....
Mileos, first MINOR god of OGaM
I have been talking with a team member and we've been working on the very first minor god of the game.
With some...
Ya know I havent had much time to get some insight on the multiplayer side of this but it really sounds like its coming together. It will be rather nice to be able to once again face-off against players from around the world with graphics like BnW2. Heck Id even be surprised if Lionhead had...
Hey Im not too sure how extreme we would want to go in regards to OGaM. I dont really want it to take over BnW2 as a whole, something that Lionhead did not want to do themselves which is why they made BoTG a seperate game.
Plus its a bit of work to modify the game without knowing if you...
Hello guys. Does look like I have been inactive but apart from work and doin OGaM I dont have much time to jump onto sites for updates.
Anyway in the time I have been away, alot of fiddling with certain things have procured some interesting results. Here is a list of everything that has changed...
lol Could ya call that a part reason. :p
I am currently playing in the Space Stage which really is massive, but I have to work too so I always have some time to get to it. XP
This is true. Any sfx(not dialogue) file in any of the .lug archives that still work are usable by use of the play string sound command, dialogue is loaded by "say".
e.g
play string sound "SCRIPT1_VEPIC_FLAMETHROWERWHOOSH4"
All the sound files cannot be loaded like dialogue because they...
Well thankyou for the patience, its an awful lot of work to around the working days and school days for most of our team members. The AI has seen improvements with altar miracles usage and I am goin to rewrite the entire god relations script so it works better and some of the dialogue doesnt...
Impressive as always Zypher. :D
Oh and iRzilla, great work on the design of that web page, asap I will talk to Serdan about replacing the current one at domain http://www.theogamteam.com and if you wish we could put you on as the web designer so you can manage the pages and bring in updates...
lol dont get too ahead draken, there may be a place for zypher on the team if he wishes to. These landscapes will provide enough resource to continue and finish part 1 and hopefully part 2.
If you do want to become part of the team, then message my landscape co-ordinator Lethys280 on the OGaM...
OMG what can I say, that looks fantastic. Where have u all secret landscapers been hiding? :p
Anyway great attempt and as usual as long as the sky or water hasnt been changed then thats pretty darn good, all we need to do is spruce up the water and sky with OGaM's built-in stuff(loaded by...
Since the scrolls require a line from the text database as long as you ignore it in-game you can pretty much create scrolls for whatever purpose. As for the code of it try using this, I do in all my scripts.
NewChallengeScroll = create highlight SCRIPT_HIGHLIGHT_INFO_SCRIPT_GOLD name...
In response to that. How well does OGaM betas run on your current pc. Does is present any lag, or plenty or is everything smooth? If not then your pc whatever components that you have will suit the requirements to play this game.
Sorry that didnt seem to be what I meant. That was supposed to say that .wave files in the lug archives are the only format that the game would be able to use for speech so playing music files(.ogg) would mean it would not be possible to sync play dialogue. Once again good thought. :D
Hey skel it does sound like an idea but I dont see how it would work since .wav inside the lug files are the only format that work with the game, also if we are to play scene music in-game we wouldnt be able to if we played dialogue at the same time. Good thought though.
Zypher, what OS are u...
Alkatraz speaks the truth. Since any maps chosen will be used for the game, when the scripting comes around for that land it is as normal to have certain standard game commands imbedded into it to clear things like stuck objects, unlocking certain parts of the tribute and even removing the fade...
To be honest these look really good.
SkelApe I dont really want to take all your landscapes cause it doesnt seem right to me :p. However that norse land looks really good and I guess the only thing I would like to change is the mountain texture to something more vibrant to blend in with the...