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  1. Daxter_06

    Re: Of Gods And Mortals

    Well here is wat I say. Your welcome Zypher, it was a very good pic and had its place. When you can Zypher, please finish and upload that pic so I can finish off the video, as you can see its almost complete. I have given the deadline 1-2 weeks so you have time. Thanks to Windows Movie Maker, I...
  2. Daxter_06

    Re: Of Gods And Mortals

    Hello again.  :) I thought Id share with you all that cinematic intro for the game I have been making lately. It will seem unfinished because I am missing a couple things but expect this to be in the beta and final product. Also please note that the video capture program I use tends to cut...
  3. Daxter_06

    Re: Of Gods And Mortals

    hey guys. Isnt this news and kind of strange too. Just so you guys know I did not send any emails lately to anyone and in fact, my account was disabled actually because Microsoft were randomly deleting accounts from their system due to congestion of accounts.  :( But seriously ignore wat was...
  4. Daxter_06

    Re: Of Gods And Mortals

    Well ladies and gents, you have been puzzling for some time the next release date for the beta is. If I could ask Zypher to upload that drawing for me, I can finish it up, clear any bugs and release all within a week or 2. Dont take my word for it but I think Ive finally sorted out some of the...
  5. Daxter_06

    Gah, Maybe I need sleep...

    I think that theres just a little tiny problem there easily fixed. If you have this objectives script in the same text file as your main script and have it defined, ensure that "define script objectives" is before the run script command of your land's main script. Generally I find that most...
  6. Daxter_06

    Re: Of Gods And Mortals

    ok everyone the beta should be good to go very soon. Please ignore the ship floating still as thats kind of the biggest problem still. Elevation still doesnt work but controlling the ship has started working a little. As soon as the beta hits, Im going to work on the god ai more to add a new...
  7. Daxter_06

    Gah, Maybe I need sleep...

    Normally the script compiler can be a pain with certain commands but there are work-arounds that work in exactly the same way that one command does. I dont usually use straight out commands myself cause they are bugged. Kays, any thoughts lol?
  8. Daxter_06

    Gah, Maybe I need sleep...

    ah yea the good old script library. All the information you need to learn about scripting is in there. Also if u are interested in learning to script, from my experience I just studied existing scripts and used methods there for new ideas, eventually over time gaining the skill to create complex...
  9. Daxter_06

    Re: Of Gods And Mortals

    haha yes I was going to say, further discussion of this go to the General BW2 Discussion board thanks. Your wasting precious posting space. just kidding  :p Ah yea Zypher, how goes that pic too. Last one I need for the cinematic.  :)
  10. Daxter_06

    Gah, Maybe I need sleep...

    increment tribute by xxxx Where xxxx is the number of tribute u want to give.  :)
  11. Daxter_06

    Gah, Maybe I need sleep...

    I guess the first thing to be asked is, do u have the .bat file in your land's folder or in the Script Compiler folder?
  12. Daxter_06

    Re: Of Gods And Mortals

    That is an interesting question. In fact, multiplayer was made using the scripting language however changes have been made to it to add a socket library. This library allows the developer to add new commands, ones that add that multiplayer aspect of the game. Commands that let u move the hand...
  13. Daxter_06

    Re: Of Gods And Mortals

    No balance files wouldnt change gameplay at all only make things cheated by having infinite food, or no charge time on wonders, it does not actually directly influence how hard a platoon comes at ya or something like that...well I dont know. Game modes for OGaM would be: - Easy Mode - similar...
  14. Daxter_06

    Re: Of Gods And Mortals

    Hey guys, you might be pushing it just a little on gameplay but I can still do my best. Difficulty Modes are not as easy as it looks. Generally most games have huge files that contain the easy/norm/hard modes of a game and its coded directly into it to adjust gameplay to watever the player wants...
  15. Daxter_06

    Re: Of Gods And Mortals

    Oh yea by the way, I have seen this in other threads not relating to that topic but to confirm the goddess is not evil, shes good and kind-hearted just a little bit of a biatch just trying to sway people that you are the evil one and   :p
  16. Daxter_06

    Re: Of Gods And Mortals

    lolz iRzilla, it wont take a year for another beta. God AI is in fact moving along swimmingly and I even have plans to let your allies take control of the game's time by manipulating time of day. And dont worry, I will make it as hard as possible. Gone are the days where little things make huge...
  17. Daxter_06

    Re: Of Gods And Mortals

    ok guys. With wat I have, Ive made some progress of the finished product cinematic but still a little ways to go. The cinematic contains both artworks received from Santa and Zypher and so far they have found a place.  :) Once I have more of it, I will release a video of it to the team for...
  18. Daxter_06

    Concept art.

    hello, /wave. Sowy about the forums being dead-like, but nothing exciting happens these days. Anyway, those concepts are really good. I was trying to see how that first one was a crab but dumb moment passed, its pretty darn good. If it were possible to bring new creatures in then these would...
  19. Daxter_06

    Threat of the Creed?

    Yes for now, that game will be on hiatus or on holidays. ToTC was my first attempt at trying to make gods work in BnW2 and it didnt seem to go so well as well as the storyline mimicing BnW1 made it seem so crappy and the lag of it all was outrageous.
  20. Daxter_06

    Re: Of Gods And Mortals

    I will speak to u about this in a PM, look out for it.  :)
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