Great. :)
Taking no chances, or shortcuts on this game. I want it to be as thorough and enjoyable as I hoped and with the dialogue + voice merging, it should pull off quite well.
The one thing I do love about the new intro is the player gets an early peek at 3rd person pov of themselves which...
cool. I'm leaving to Al, so he can organize the dialogue to be sent through, but as far as the intro is going, it's progressing nicely. I will release a sneak peak preview video of it whenever the voice overs are put in and I can add more action.
As I stated in my previous post, I was working on a brand new intro, combining both storytelling and action early on. At last I finally got my new copy of BnW2 and it's working beautifully, with all the spare time I have acquired on various nights, Im happy to say, development is at last coming...
Alrighty then, I've been up to something these past few weeks that I will need to go over with Al when I next see him here. It involves re-doing the game's intro and while my focus is still on the testing phases, starting with the ships which in fact has come along beautifully, I've also turned...
I can tell you that I have not disappeared, just a lot harder than I thought to get a new copy of BnW2 or get some money together to even try. Hold tight though.
Phase 1 Testing - Ships
What needs to be done?
Scripting Needs to be done for basic controls.
Platoon transportation needs to be complete.
Implementation of God AI for use with ships.
Community Involvement:
Extensive testing of the feature
Report bugs or odd actions
Comment, suggest and...
Not a problem, ignore the little errors at the end, it's meant to do that cause your adding custom text to scripts not in the LH text database, same with "string not in database". :)
First post of the most epic thread ever. :D
Also I have a new avatar. ^_^
On a more informal note, work can begin as soon as I get a new copy of Black and White 2, hopefully in a week or so.
Current Game Version: Open Source v1.0
If you wish to contribute to OGaM's systems, please visit:
- https://github.com/Coranarn/OGaM-OS
For Black and White 2's script source code alternatively, you can go to HandsomeMatt's project page here:
-...
3 years, 45 pages worth, I think it's time to archive the old and start a new thread...
Look out for the updated thread soon. :)
EDIT: Check it out here.
Here's a custom package for ya containing the compiled land script and the raw scripts. I think the reason it wasnt compiling properly was because the bw2text.bin file was not in your script compiler folder. Ive included that too so it should work now...
compile it doing this.
A. Create a new .txt file in the Script Compiler folder and call it Landxxx.txt where the xxx is the number of your land.
B. Open up the text file and add this to it...
"Script Compiler" -path "C:\Program Files\Lionhead Studios\Black & White 2\Tools\Script Compiler"...
Hi there.
That one script is only useful for creating one waterfall, you must have more than one script or more than one variable in the same script. Try this.
define script Waterfall
begin script Waterfall
// Positions used to create waterfalls.
WaterfallPos =...
mmm yea it was going well for some time, we really covered alot of it but some was quite ambitious and I thought it would be just a dream to implement Artifical Intelligence for gods without some sort of hard code. It will still take me a while to finish off the God AI or at least the basic...
I don't do much with BnW1 so I wouldn't know anyway but go for it.
As for game engine, I think most of BnW2 came from BnW1 even the scripting language, they just modified it all majorly. I do remember they might have had to build the new engine for BnW2 because the old one wasnt working as...