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  1. Daxter_06

    Of Gods and Mortals

    When it's in the script, it would require a simple click of the action button while hovering over the scaffold. At the moment, interaction with scaffolds is non-existent, it's not a scripting issue, it's simply a "to-be-done" thing. The script uses a very simple script command that tells the...
  2. Daxter_06

    Of Gods and Mortals

    Both in this case. With OGaM, I want to try and bring back some of the in-world interaction that was stripped out of Black and White 1. Whilst the current build system in Black and White 2 is easier to use, it also can ruin immersiveness if you have to open the toolbar and click a button for a...
  3. Daxter_06

    Of Gods and Mortals

    Video Update v0.04 of OGaM! I've made quite a nice amount of progress with scaffolding, I thought I'd show it off on this short video. I also took the liberty of adding in additional captions for how the current control system works. pIqzu-SqjYA If you guys have any comments or input, drop it...
  4. Daxter_06

    Of Gods and Mortals

    I'd say most of my work is through trial and error. The most important lesson u can have for scripting is to just give it a go and see how it works. There's enough in the language to make most things "reality", the only place you'd find a roadblock is when existing game mechanics come in play...
  5. Daxter_06

    Of Gods and Mortals

    It's possible for me to open the source code up to the public later on after the mechanics are built and implemented. The reason it's being considered alpha right now is because the game itself hasn't begun development. In order for me to correctly build the story, I need to have everything else...
  6. Daxter_06

    Of Gods and Mortals

    Good idea, I think another obstacle would be how to construct scaffolds in towns with nothing. I know in BnW1, u could craft scaffolds and chuck them into a land portal and they'd come out the other end. I did want to use the Lumbermill and Ore Refinery buildings as prerequisites to obtaining...
  7. Daxter_06

    Of Gods and Mortals

    That's right. I do want to try and push for such a system with what is available in BnW2's scripting code. I've never liked the toolbar, so I'm looking for ways around it that can allow me to simply turn it off altogether. An idea came to mind recently for the functionality that creating...
  8. Daxter_06

    Of Gods and Mortals

    Sounds like a good idea actually to do.  :) April 18th Update! Belief System - This system will most likely be scripted similar to how the God AI works, which means creating a new set of Balance items that determine how much belief u get from certain actions. - This will replace what the God...
  9. Daxter_06

    Black & White Campaign not installing

    I'd recommend not playing that old map package. It's incredibly buggy and may cause some serious performance issues for your pc. It's also one of my outdated releases, so I don't intend on going back to it. Hope this helps.  :)
  10. Daxter_06

    Of Gods and Mortals

    Thanks  :) Small Update: Considering changing the flow of the game from 2 large parts to a number of smaller parts that tell a part of the overall story. As it progresses, the number of lands included may or may not grow. Developing smaller sets of story landscapes can potentially reduce the...
  11. Daxter_06

    Of Gods and Mortals

    Hey Thankyou for your interest in OGaM. Your answer lies in the question. Lionhead have their own internal programs they used to create and import new game assets into Black and White 2 and by that extension Battle of the Gods. Since no community similar program exists, it's impossible to be...
  12. Daxter_06

    Of Gods and Mortals

    Hello  :) March 20th 2014 No new progress yet  - however, a few things to mention regarding progress. - Shield Miracle (WiP)       - Basic idea is to allow the god to expend mana to shield their occupying town from the player's or other gods miracles that come their direction.       - Shield...
  13. Daxter_06

    Of Gods and Mortals

    Id say Im pretty happy with the progress, enough to warrant that first update. Instead of typing it out, I took the chance to upload it as an update video instead. It's very short but considering the amount of time it took to work on these few things, it was well worth it. As I said before too...
  14. Daxter_06

    Of Gods and Mortals

    I guess I better start off with a clean slate. I took the opportunity to browse through the older posts regarding OGaM and the crazy ideas I had proposed, to see what needs to made clearer. For the moment, the focus is on game mechanics and feasible things. Since I was a youngen back then, I...
  15. Daxter_06

    Tackling the Epic Miracle Scripts

    Hey, Alright so for a while now I've been trying my best to replicate these a little more while Lionhead's versions are unavailable right now. I have a very simple question. While I have been looking into the scripting language, I've run into a small bump with the Volcano epic. in BnW2 the...
  16. Daxter_06

    Of Gods and Mortals

    Just to add, I've also updated the first page of this thread with some changes to what may become a part of the game and what might be scrapped. Obviously first point is fix up these silly patch jumps I've made in the past, and start right at alpha, so people who play understand that an alpha...
  17. Daxter_06

    Of Gods and Mortals

    All will be revealed at a later date. The only thing I will divulge at this time is that my focus for most of the downtime of this game was on understanding the language more and already have in place some large adjustments to the mechanics I have created already. Goes to show what a little...
  18. Daxter_06

    Daxter's God AI

    The script was designed to look for a pre-defined building in the landscape editor to start off but as I said, easily fixed. All you would have to do is edit the script to look for an existing storehouse or wait until one has been constructed. It tends to be a pain though and bug out when...
  19. Daxter_06

    Daxter's God AI

    Hello, I know the AI script is still a little messy, as mentioned, it was made specifically for OGaM so I didn't take the time to modify it so it works with custom maps, whilst my BnW2 game does not work still, I might be able to update and remove the hard-coded sections of the script so that...
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