No it won't.
Also while I'm here...
Back on topic. So, theoretically, if impressiveness is kept in OGaM, rather than the "build-to-win" mechanic it can be used as divine support in conquering other towns as your influence grows towards them. Tie it into the belief mechanic, so that when you do...
If you think about it, buildings also affect your influence ring, it's a possibility to add functionality to the more impressive buildings to grow your influence ring decrementing in amount given the more they're built. Or maybe growing your town's impressiveness level can have an effect on...
That's a good alternative. The understanding could be that allowing the Aztecs to bring their own god into existence can question how much the japanese and norse people truly believe in the player; if simply having their own deity could've pushed the mortal war in a different direction. Working...
Next Update - May 27th 2014
Story Update:
Decided to take a little time off scripting to start to work on the story as a whole. The idea behind the goddess for the original story was ok, but it could be better written. If anyone has some additional suggestions, it would be appreciated but for...
Slightly off-topic but does Kayssplace have a menu button sized logo that's useable for advertisement on external websites.
I'm asking this because I'm currently in the process of adding a new website for OGaM and I would like to add a "Kayssplace" link in picture form as a button redirect to...
You click on the flag to produce your scaffold. Then it acts as normal. Scripting this way also minimizes bugs with the system since pressing shift, f and the action button is too clunky but also minimizing possible crashing. :)
Another additional update to Scaffolds. This time it's a mechanic change. I was thinking about what people were suggesting previously and Fenton_Pat made a good one.
So instead of Shift clicking for Civics, I've decided on Pat's idea and going for the flag based system. In this screenshot below...
First of all, would like to mention that I wouldn't necessarily say I'm "turning BnW2 into BnW1", although I would like to steal the ideas from the successor cause it looks like BnW2 would benefit greatly from them with the fine-tuned systems already in place. There are a few minor issues again...
I'm yet to add the scripts for town centres. The screenshot is just the scaffold itself, it's not meant to have an influence ring until it has been placed in the world. :)
I suspect once I have put the functionality in there, it should make it into the next content video update.
Hello
As an additional update to scaffolding, I just remembered one key thing about it. The ability to place town centre scaffolds to create new towns. Finally black and white 1's functionality is brought into Black and White 2.
Here is a screenshot in-game of a town centre scaffold. :D...
Good catch there. :)
Gone ahead and done that. May have to consider re-doing videos for the God AI, Creature Selection and possibly a cinematic trailer for OGaM built into C4D or something like it ^_^
Also, here's a little code containing part of the scaffolding script. I felt like I should...
I hope so. The game is very old but it can be still fun after u get over the few flaws the game has. I'm also one of those people who took a look at Godus and it doesn't feel like what the Black and White series had.
I might also have to get my hands on Black and White 1 again to really nail...
Hello :)
Just wanted to take a quick moment to bring a little post that can help identify how far through OGaM is before the story starts to be built.
Of Gods and Mortals Feature Compendium:
Overall Percentage Completed - 27%
This list will outline features in progress, completed and...
Seems like a lot but really it isn't, I take several hours out of an evening daily to knuckle down and do some of this stuff. Although, that little script error set me back 2 days more than I'd have hoped but I'm glad I figured out why it was causing me crashes. And while OGaM is in alpha...
Of Gods and Mortals - Alpha v0.05
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Scaffolding Update:
ADDED: Construction Ring - This is basically a boundary that gives the player information about placement. If a scaffold is too large for it's current position, it can be moved.
ADDED: Picking Up / Placing Scaffolds In...
Could be simple enough, there is a little issue with conditional statements for miracles where the game doesn't clear recently cast miracles. This exact reason is why the belief system has some difficulties atm. When I cast a fire miracle for example, the belief system is supposed to trigger an...
I'm thankful for the fact that the modding tools are so near limitless for game functionality that it's possible to extend the life of the game when taken advantage to their full potential. Scripting itself is like any other program language and takes time to learn and understand but even the...
I took the chance to have a look at them and try every possible iteration to try get something working but the script compiler gives a parse error and attempts to correct the error by offering other identifiers that are built into the compiler's program already, so at this point, there's no way...
I don't know yet, just gonna take my time and see where it goes.
Yes, BnW2 already had gestures but this further reinforces my previous note about the nuisance of the toolbar, clicking an icon takes away the feeling of being god if u dont even need to perform miracles. :p