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  1. Daxter_06

    Of Gods and Mortals

    No it won't. Also while I'm here... Back on topic. So, theoretically, if impressiveness is kept in OGaM, rather than the "build-to-win" mechanic it can be used as divine support in conquering other towns as your influence grows towards them. Tie it into the belief mechanic, so that when you do...
  2. Daxter_06

    Of Gods and Mortals

    If you think about it, buildings also affect your influence ring, it's a possibility to add functionality to the more impressive buildings to grow your influence ring decrementing in amount given the more they're built. Or maybe growing your town's impressiveness level can have an effect on...
  3. Daxter_06

    Of Gods and Mortals

    That's a good alternative. The understanding could be that allowing the Aztecs to bring their own god into existence can question how much the japanese and norse people truly believe in the player; if simply having their own deity could've pushed the mortal war in a different direction. Working...
  4. Daxter_06

    Of Gods and Mortals

    Next Update - May 27th 2014 Story Update: Decided to take a little time off scripting to start to work on the story as a whole. The idea behind the goddess for the original story was ok, but it could be better written. If anyone has some additional suggestions, it would be appreciated but for...
  5. Daxter_06

    Of Gods and Mortals

    Slightly off-topic but does Kayssplace have a menu button sized logo that's useable for advertisement on external websites. I'm asking this because I'm currently in the process of adding a new website for OGaM and I would like to add a "Kayssplace" link in picture form as a button redirect to...
  6. Daxter_06

    Of Gods and Mortals

    If someone wants to design some textures for them, go ahead.  :p
  7. Daxter_06

    Of Gods and Mortals

    You click on the flag to produce your scaffold. Then it acts as normal. Scripting this way also minimizes bugs with the system since pressing shift, f and the action button is too clunky but also minimizing possible crashing.  :)
  8. Daxter_06

    Of Gods and Mortals

    Another additional update to Scaffolds. This time it's a mechanic change. I was thinking about what people were suggesting previously and Fenton_Pat made a good one. So instead of Shift clicking for Civics, I've decided on Pat's idea and going for the flag based system. In this screenshot below...
  9. Daxter_06

    Of Gods and Mortals

    First of all, would like to mention that I wouldn't necessarily say I'm "turning BnW2 into BnW1", although I  would like to steal the ideas from the successor cause it looks like BnW2 would benefit greatly from them with the fine-tuned systems already in place. There are a few minor issues again...
  10. Daxter_06

    Of Gods and Mortals

    I'm yet to add the scripts for town centres. The screenshot is just the scaffold itself, it's not meant to have an influence ring until it has been placed in the world.  :) I suspect once I have put the functionality in there, it should make it into the next content video update.
  11. Daxter_06

    Of Gods and Mortals

    Hello As an additional update to scaffolding, I just remembered one key thing about it. The ability to place town centre scaffolds to create new towns. Finally black and white 1's functionality is brought into Black and White 2. Here is a screenshot in-game of a town centre scaffold.  :D...
  12. Daxter_06

    Of Gods and Mortals

    Good catch there.  :) Gone ahead and done that. May have to consider re-doing videos for the God AI, Creature Selection and possibly a cinematic trailer for OGaM built into C4D or something like it ^_^ Also, here's a little code containing part of the scaffolding script. I felt like I should...
  13. Daxter_06

    Of Gods and Mortals

    I hope so. The game is very old but it can be still fun after u get over the few flaws the game has. I'm also one of those people who took a look at Godus and it doesn't feel like what the Black and White series had. I might also have to get my hands on Black and White 1 again to really nail...
  14. Daxter_06

    Of Gods and Mortals

    Hello  :) Just wanted to take a quick moment to bring a little post that can help identify how far through OGaM is before the story starts to be built. Of Gods and Mortals Feature Compendium: Overall Percentage Completed - 27% This list will outline features in progress, completed and...
  15. Daxter_06

    Of Gods and Mortals

    Seems like a lot but really it isn't, I take several hours out of an evening daily to knuckle down and do some of this stuff. Although, that little script error set me back 2 days more than I'd have hoped but I'm glad I figured out why it was causing me crashes. And while OGaM is in alpha...
  16. Daxter_06

    Of Gods and Mortals

    Of Gods and Mortals - Alpha v0.05 jfviohxAy5U Scaffolding Update: ADDED: Construction Ring - This is basically a boundary that gives the player information about placement. If a scaffold is too large for it's current position, it can be moved. ADDED: Picking Up / Placing Scaffolds In...
  17. Daxter_06

    Of Gods and Mortals

    Could be simple enough, there is a little issue with conditional statements for miracles where the game doesn't clear recently cast miracles. This exact reason is why the belief system has some difficulties atm. When I cast a fire miracle for example, the belief system is supposed to trigger an...
  18. Daxter_06

    Of Gods and Mortals

    I'm thankful for the fact that the modding tools are so near limitless for game functionality that it's possible to extend the life of the game when taken advantage to their full potential. Scripting itself is like any other program language and takes time to learn and understand but even the...
  19. Daxter_06

    Of Gods and Mortals

    I took the chance to have a look at them and try every possible iteration to try get something working but the script compiler gives a parse error and attempts to correct the error by offering other identifiers that are built into the compiler's program already,  so at this point, there's no way...
  20. Daxter_06

    Of Gods and Mortals

    I don't know yet, just gonna take my time and see where it goes. Yes, BnW2 already had gestures but this further reinforces my previous note about the nuisance of the toolbar, clicking an icon takes away the feeling of being god if u dont even need to perform miracles.  :p
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