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  1. Daxter_06

    Of Gods and Mortals

    Things are still on track for the moment, I don't have much else to report right now, but hopefully I can still push to release an alpha version assuming I can work out why the game has started crashing again.  Most likely cause is some code in the scaffolding system. Don't forget though that I...
  2. Daxter_06

    Of Gods and Mortals

    Yes, there's definitely some functions in there, I've never seen before. If you ever do get around to properly identifying and documenting the missing stuff, it could help solve some issues with lionhead's more complicated scripts *cough* Epics and platoon AI -_^
  3. Daxter_06

    Of Gods and Mortals

    Update: Just cleaning up and revising some code in existing scripts, to ensure they work better for the alpha release "soon". Still exploring the belief system but it's a little more difficult than anything else so far, again bear in mind, it's a major system so it'll take quite some time to...
  4. Daxter_06

    Of Gods and Mortals

    Possibly, but I feel like having too many flags, takes away the simplicity of the structure. I could, however, chuck buildings like that onto the smeltery using a flag instead of the lumbermill which can resolve that issue. Thanks. Also, OGaM is in a reasonably playable build, so there is a...
  5. Daxter_06

    Of Gods and Mortals

    I had a bit of a thought process with Scaffolding. How would I incorporate the Epics into Scaffolds if the construction menu is going to be disabled? If anyone has any ideas as to how that can be done, let me know.
  6. Daxter_06

    Of Gods and Mortals

    thankyou for your support, it means a lot, and good joke there  :D
  7. Daxter_06

    Of Gods and Mortals

    Just chillax everyone. It's fine, I don't take any criticism to heart because most of the time it's either a friendly reminder or feedback. Even negative feedback can be helpful if a particular thing is poorly done or in the common language "shyte".  :p Let's just forget this deal and move...
  8. Daxter_06

    Of Gods and Mortals

    Alright so, let's talk belief system. Belief System Like the scaffolding system, this will be a near replica of the Black and White 1 system. Black and White 2 has had some changes that'll make implementing this system a little different, so you may notice some differing aspects of it. Like...
  9. Daxter_06

    Of Gods and Mortals

    I suppose right now, it's really just me on the system design/scripting. I dont really have any "members" per say, a part from the those who have contributed to OGaM and the third-party work handsome matt has done.
  10. Daxter_06

    Of Gods and Mortals

    Not necessarily, I did mention earlier that I was upgrading some hardware for development and as predicted, it took just over a week. Here's the bare truth about the current stage. I've been experiencing issues with the skyscraper scaffold, so I'm most likely going to have to scrap it as an...
  11. Daxter_06

    Of Gods and Mortals

    Yes, that's looking good so far dude. I feel like this is quite an accomplishment and look forward to see if it works out since models for this game can be quite a handful to figure out with all the bits and pieces that go with it. You can use this thread as well if you like for those updates.  :)
  12. Daxter_06

    Of Gods and Mortals

    Hello! To keep up with the current demand of hard drive space (yea, stone age me still has a 500gb HDD in an i7 built PC :p) in order to continue adding new content to OGaM as well as the use of after effects to create update videos, I'm gonna be putting my development on hold for a week or so...
  13. Daxter_06

    Of Gods and Mortals

    Nothing major to report right now. Just fine tuning and adding in the remaining civic buildings to the scaffold system and beginning to explore skyscraper functionality (if possible).  :)
  14. Daxter_06

    Of Gods and Mortals

    I imagine the first building for skyscrapers would be a scaffold and from there, you could just use the vanilla game's mechanics to drag and drop additional levels. Although, that'd be pretty cool to see a bunch of skyscraper buildings appear as you drag out. :p
  15. Daxter_06

    Of Gods and Mortals

    Of Gods and Mortals - Alpha v0.06 EU2q3guqAxw Scaffold Update: Town Creation is now apart of the Scaffolding System Script has been cleaned up and crashing no longer occurs Scaffold created towns are not standalone and only extend your main town's border (for the moment)
  16. Daxter_06

    Of Gods and Mortals

    Should be a lot of fun. Also decided to go back to an older logo of OGaM inspired by an early trailer of the game, just to avoid any sort of copyright claims youtube might pick up at some point for the re-use of the Black and White 2 hand logo.
  17. Daxter_06

    Of Gods and Mortals

    Video should be out soonish, I'm moved on from Windows Movie Maker to After Effects so I'm trying out new stuff.  :)
  18. Daxter_06

    Of Gods and Mortals

    The construction menu defeats the purpose of scaffolding. Usually when starting a land, the highest desired buildings would be Storehouse, field, altar and temple so I'm not too worried about it being a scaffold. Thanks though.  :)
  19. Daxter_06

    Of Gods and Mortals

    I might have to just take it off the list altogether, since you can still pick the most desired building from off the town centre. When starting a new toon, it assumed an altar would be on the list so I can just exclude it from the list of scaffolds.  :) That's unfortunately not possible...
  20. Daxter_06

    Of Gods and Mortals

    I found a glitch with one of my scaffolds :rolleyes  :upside If the altar is gonna do that to me, well, that could be a problem. >_>
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