Recent content by Stevie

  1. Stevie

    First serious attempt at Mapping

    Well, yet another update. Sorry, I'd just like to see your opinions of my updates. I messed with the grass till I got it how I want it. It looks quite nice up close. One of the most immediate changes you'll see is the new volcano mountain on the left. I was fiddling around with it, and thats how...
  2. Stevie

    First serious attempt at Mapping

    If you don't mind going into detail, I'd like to know about blending textures.  :upside
  3. Stevie

    First serious attempt at Mapping

    Yay update  :happytears: I hate real life sometimes. 1st, thank you Miles. That didn't help me, but it made me think of the scripts Kays used in Three Corners that came with the map. I looked, and found out what to do from there. 2nd, Syclai, I take criticism very well. And at my point in my...
  4. Stevie

    First serious attempt at Mapping

    Well, the map loads nicely ingame. But I'm stumped on how to start with a creature. Anyone got any clue as to how? Or is this mainly a script-side issue? The display creature tool seems to only just... display creatures... Thanks in advance.
  5. Stevie

    First serious attempt at Mapping

    Lol, we'll see how my skills pan out first. I've only begun mapping you know  :upside.
  6. Stevie

    First serious attempt at Mapping

    http://i196.photobucket.com/albums/aa173/Desphilalis/ddb-04.jpg Here it is with a basic texture overlay. Gah, I don't have an eye for textures. I'm gonna have to guess it from this point. Don't be surprised if textures for this map look poor  :suspect. Since I actually have textures layed down...
  7. Stevie

    First serious attempt at Mapping

    Alright, rounded out the ramps, gonna work on it more later, gotta get some FEAR in today. Here's a pic: http://i196.photobucket.com/albums/aa173/Desphilalis/ddb-03.jpg
  8. Stevie

    First serious attempt at Mapping

    Yeah, I'll check that out, thanks for the advice Zypher. Was wondering what to do about those ramps  :upside.
  9. Stevie

    First serious attempt at Mapping

    Not close to ingame testing yet. Still deciding if I want to keep the same land mass, or add more, take some off, ect ect. 5 villages seem kind of weird to me, want to add a sixth, but maybe 5 will be enough for now. The five villages so far are: To the left before the main valley, before the...
  10. Stevie

    First serious attempt at Mapping

    Here's a bit of an update. I rounded out the mountains a bit, didn't like the way it looked. I also added a few spots for villages. Up to five in total so far. Anyways, here's the pic: http://i196.photobucket.com/albums/aa173/Desphilalis/ddb-02.jpg You can't see it from that angle, but there's...
  11. Stevie

    First serious attempt at Mapping

    My first actual map (that I use to test scripts with), was very basic, and suited my own needs. This map is my attempt at making a decent looking map, that people wont gouge their eye's out when they look at it. Its pretty basic right now, I'll touch it up during the week. Lol, almost turned...
  12. Stevie

    Gah, Maybe I need sleep...

    I copied the bw2text.bin file into the compiler folder, still got the T_Identifier error, along with the windows error,  ignored them under your discretion, but now the game doesn't go past the loading screen. All I can hear is the ambient noise from my map. Am I just really lame or something...
  13. Stevie

    Gah, Maybe I need sleep...

    Yeah, word wrap was already off. Decided to just test it again for S&G, but alas it still errored.
  14. Stevie

    Gah, Maybe I need sleep...

    When I try that code Kays, the compiler just crashes with that don't send error.
  15. Stevie

    Gah, Maybe I need sleep...

    Heh, actually, yeah, I'm sifting through the Challange Script documentation that came with the tools. Very interesting stuff. Learning a bit here and there as well. Hopefully I'll be able to make some nice scripts. Edit: I'm trying to compile a script I'm testing: define script objectives...
Back
Top