Recent content by LUMP_OF_POO

  1. How do you use the script compiler?

    What OS are you running? In Windows7 I set up my .bat file like this... "Script Compiler" -path "G:\Program Files (x86)\Lionhead Studios\Black & White 2\Tools\Script Compiler" -enumfile "G:\Program Files (x86)\Lionhead Studios\Black & White 2\Tools\Script Compiler\Enums.txt" -dbfile...
  2. Multiple Creature Help...

    It almost seems like the fight system gets confused with more than 2 creatures. I'm trying to figure out a way to stop other creatures from trying to fight while there's a fight going on, or something along those lines.
  3. Multiple Creature Help...

    I've managed to get 5 creatures (for now) in my map which can be leashed and controlled only when certain coditions are met. There seems to be a problem with the fighting system though. When creatures try to fight each other they don't seem to be able to actually fight. They stand too far apart...
  4. More Questions About Scripting

    Yeah, {pos} is defined... I've also tried it with a radius. And I used 'if OreMine1 != 0' just because it starts out set to 0 so I figured it should work either way. I'm really stuck on this one, and I see I'm not alone. Maybe there's just no way to find a mine with a script??? I'm trying to...
  5. More Questions About Scripting

    Sorry for hijacking your thread, Gwenio... I figured I'd post here since I'm having a very similar problem.
  6. More Questions About Scripting

    I threw this loop in for testing... begin loop if OreMine1 != 0  increment tribute by 5000  MineCheckSuccess = 1 elsif OreMine1 == 0  wait 0.2 seconds  begin dialogue    say "Can't find the mine... damnit"    wait 2 seconds    close dialogue    clear dialogue  end dialogue...
  7. More Questions About Scripting

    Here's the main part of the script... begin script OreMineTest PlayerTown = get town with id 0 OreMine1 = 0 start OreMine1 = get SCRIPT_OBJECT_TYPE_MINE at {pos} TownTechLevel = get tech level of town PlayerTown //global variable begin loop if TownTechLevel == 0 and TechLevel0Set != 1...
  8. More Questions About Scripting

    I really want to be able to set the ore value in the mines using scripts. The one I'm working on compiles, but doesn't do anything. I'm pretty sure I tried what you suggested, but maybe I didn't, or did it wrong... begin script OreMineScript OreMine1 = get SCRIPT_OBJECT_TYPE_MINE at {wherever}...
  9. More Questions About Scripting

    I've been trying to do things with mines in a script, but haven't had much luck yet. Anyone know of a way to set the ore amount of a particular mine with a script? begin script OreMineScript OreMine1 = get SCRIPT_OBJECT_TYPE_MINE at {wherever} start begin loop if Whatever == Whatever set...
  10. Just started mapping

    Nice work! I'm glad to see I'm not the only one getting to the party late. I'll try to get some shots of my W.I.P up later tonight. Still working on textures and scripts so it's not going to be "done" for a while. I'm trying to stay focused... but I've also got the UDK to mess with... B&W2 is a...
  11. Water Properties in a script?

    Thanks for the reply, but that's not quite what I wanted to know. I know how to change it in the editor, but what I'd like to do is change the properties somehow in-game with a script. All I could find in the documentation is 'get water height'. I see that when you save water settings in the...
  12. Water Properties in a script?

    Is there any way to set/change water properties in a script? The only command I can find anywhere that has to do with water is 'get water height'.
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