Copyright by Fantasy

Autor: Fantasy
Email: vale1@t-online.de
Webpage: www.bwskins.de.vu
Map name: The Fight

--->ACHTUNG<----
Wenn du dieses Script ndern willst, dann darst du diese Map nicht unter deinem Name online stellen oder weiterreichen!
Nur in deinem Privtagebrauch darfst du sie verwenden.
Wenn du diese Map online stellen willst schreib mir eine Mail
Die Landschaft darf NICHT gendert werden das Copyright liegt alleine bei dem ersteller.

viel Spass...

Readme beachten !

besucht meine Homepage unter www.bwskins.de.vu


VERSION(2.300000)
SET_LAND_NUMBER(0)
LOAD_LANDSCAPE(".\DATA\LANDSCAPE\MULTI_PLAYER\thefight.lnd")
START_CAMERA_POS("2767.71, 2253.01")
SET_GLOBAL_LAND_BALANCE(4, 2.750000)
SET_GLOBAL_LAND_BALANCE(5, 4.000000)
SET_GLOBAL_LAND_BALANCE(6, 20.000000)
SET_TOWN_INFLUENCE_MULTIPLIER(0.40000)
SET_PLAYER_INFLUENCE_MULTIPLIER(1.000000)
SET_NIGHTTIME(1700.000000, 0.083000, 0.070000)


START_GAME_MESSAGE("Mission Briefing", 0)
ADD_GAME_MESSAGE_LINE("Baue deine Drfer gut aus! Um dein Einflussgebiet zu erweitern ", 0)

rem *********************** PLAYER_ONE ***********************
rem ---------------- Town: 0 ----------------
CREATE_TOWN(0, "3033.18,2075.01", "PLAYER_ONE", 7, "AZTEC")
CREATE_CREATURE_FROM_FILE("PLAYER_ONE", 7, "2816.90,2740.75")
SET_TOWN_BELIEF_CAP(0, "PLAYER_TWO", 1.0000000)
CREATE_NEW_TOWN_SPELL(0, "HEAL_PU1")
CREATE_NEW_TOWN_SPELL(0, "TELEPORT")
CREATE_NEW_TOWN_SPELL(0, "WATER")
SET_TOWN_BELIEF(0, "PLAYER_ONE", 1.5000000)
CREATE_ABODE(0, "2900.18,2000.01", "AZTEC_ABODE_WORKSHOP", 4046, 990, 0, 0)
CREATE_ABODE(0, "3050.56,2100.92", "AZTEC_ABODE_A", -9564, 879, 0, 0)
CREATE_VILLAGER_POS("3050.56,2100.92", "3055.56,2100.92", "AZTEC_HOUSEWIFE", 25)
CREATE_VILLAGER_POS("3050.56,2100.92", "3060.56,2100.92", "AZTEC_FORESTER", 20)
CREATE_ABODE(0, "3040.56,2100.92", "AZTEC_ABODE_A", -9913, 1000, 0, 0)
CREATE_VILLAGER_POS("3040.56,2100.92", "3045.56,2100.92", "AZTEC_HOUSEWIFE", 21)
CREATE_VILLAGER_POS("3040.56,2100.92", "3048.56,2100.92", "AZTEC_HOUSEWIFE", 20)
CREATE_ABODE(0, "3030.56,2110.92", "AZTEC_ABODE_E", -4815, 1000, 0, 0)
CREATE_VILLAGER_POS("3030.56,2110.92", "3030.56,2110.92", "AZTEC_HOUSEWIFE", 36)
CREATE_VILLAGER_POS("3030.56,2110.92", "3030.56,2110.92", "AZTEC_FORESTER", 20)
CREATE_VILLAGER_POS("3030.56,2110.92", "3030.56,2110.92", "AZTEC_FORESTER", 20)
CREATE_ABODE(0, "3020.32,2120.67", "AZTEC_ABODE_B", 767, 939, 0, 0)
CREATE_VILLAGER_POS("3020.32,2120.67", "3020.32,2120.67", "AZTEC_FORESTER", 35)
CREATE_VILLAGER_POS("3020.32,2120.67", "3020.32,2120.67", "AZTEC_HOUSEWIFE", 35)
CREATE_ABODE(0, "3022.23,2020.04", "AZTEC_ABODE_F", -5235, 1000, 0, 0)
CREATE_VILLAGER_POS("3022.23,2020.04", "3032.23,2022.31", "AZTEC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("3022.23,2020.04", "3034.23,2024.50", "AZTEC_FORESTER", 35)
CREATE_VILLAGER_POS("3022.23,2020.04", "3036.23,2026.04", "AZTEC_HOUSEWIFE", 35)
CREATE_ABODE(0, "3022.12,2030.11", "AZTEC_ABODE_B", 1396, 939, 0, 0)
CREATE_VILLAGER_POS("3022.12,2030.11", "3026.12,2030.11", "AZTEC_FARMER", 20)
CREATE_VILLAGER_POS("3022.12,2030.11", "3024.12,2030.11", "AZTEC_HOUSEWIFE", 30)
CREATE_ABODE(0, "3030.95,2025.63", "AZTEC_ABODE_D", 1465, 1118, 0, 0)
CREATE_VILLAGER_POS("3030.95,2025.63", "3038.95,2025.63", "AZTEC_FORESTER", 30)
CREATE_VILLAGER_POS("3030.95,2025.63", "3030.95,2025.63", "AZTEC_FARMER", 30)
CREATE_VILLAGER_POS("3030.95,2025.63", "3032.95,2025.63", "AZTEC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("3030.95,2025.63", "3035.95,2025.63", "AZTEC_HOUSEWIFE", 30)
CREATE_ABODE(0, "3000.23,2100.04", "AZTEC_ABODE_CRECHE", -2582, 1000, 0, 0)
CREATE_ABODE(0, "3000.18,1950.01", "AZTEC_ABODE_WONDER", 3700, 1000, 0, 0)
CREATE_ABODE(0, "3055.18,2050.01", "AZTEC_ABODE_STORAGE_PIT", -3907, 1000, 3838, 3838)
CREATE_TOWN_CENTRE(0, "3022.18,2075.01", "AZTEC_ABODE_TOWN_CENTRE", -1256, 1000, 0)
CREATE_CITADEL("2810.39,2200.79", 0, "PLAYER_ONE", 4500, 1000)
CREATE_SPELL_DISPENSER(0, "3000.18,2000.01", "AZTEC_ABODE_SPELL_DISPENSER", "FOOD", 0.000000, 1.000000, 600.0)
CREATE_TOWN_FISH_FARM(0, "2965.55, 2240.79", 0)
CREATE_TOWN_FISH_FARM(0, "2961.55, 2245.79", 0)
CREATE_TOWN_FISH_FARM(0, "2963.55, 2233.79", 0)
CREATE_TOWN_FISH_FARM(0, "2958.55, 2250.79", 0)
CREATE_TOWN_FISH_FARM(0, "2960.55, 2248.79", 0)
CREATE_TOWN_FISH_FARM(0, "2956.55, 2246.79", 0)
CREATE_TOWN_FISH_FARM(0, "2690.6, 2043.67", 0)
CREATE_TOWN_FISH_FARM(0, "2685.6, 2045.67", 0)
CREATE_TOWN_FISH_FARM(0, "2683.6, 2055.67", 0)
CREATE_TOWN_FISH_FARM(0, "2680.6, 2054.67", 0)
CREATE_TOWN_FISH_FARM(0, "2688.6, 2052.67", 0)
CREATE_TOWN_FISH_FARM(0, "2678.6, 2050.67", 0)


rem *********************** PLAYER_TWO ***********************
TOGGLE_COMPUTER_PLAYER("PLAYER_TWO", 1)
CREATE_CREATURE_FROM_FILE("PLAYER_TWO", 5, "COMPUTERCONTROLLEDCREATURE", "2360.74,2530.19")
SET_COMPUTER_PLAYER_CREATURE_LIKE("PLAYER_TWO", "PLAYER_ONE")
rem ---------------- Town: 1 ----------------
CREATE_TOWN(1, "2100.18,3000.01", "PLAYER_TWO", 3, "AZTEC")
SET_TOWN_BELIEF_CAP(1, "PLAYER_TWO", 1.0000000)
CREATE_NEW_TOWN_SPELL(1, "HEAL")
CREATE_NEW_TOWN_SPELL(1, "TELEPORT")
CREATE_NEW_TOWN_SPELL(1, "WATER")
CREATE_NEW_TOWN_SPELL(1, "FIRE")
CREATE_NEW_TOWN_SPELL(1, "BEAM_EXPLOSION")
CREATE_NEW_TOWN_SPELL(1, "LIGHTNING_BOLT")
CREATE_NEW_TOWN_SPELL(1, "WOOD")
SET_TOWN_BELIEF(1, "PLAYER_TWO", 2.000000)
CREATE_ABODE(1, "2050.18,2980.01", "AZTEC_ABODE_WORKSHOP", 349, 1000, 0, 0)
CREATE_ABODE(1, "2130.18,3030.01", "AZTEC_ABODE_F", 7888, 1000, 0, 0)
CREATE_VILLAGER_POS("2130.18,3030.01", "2132.18,3032.01", "AZTEC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2130.18,3030.01", "2134.18,3034.01", "AZTEC_FORESTER", 30)
CREATE_ABODE(1, "2140.18,3030.01", "AZTEC_ABODE_D", 1256, 1000, 0, 0)
CREATE_VILLAGER_POS("2135.18,3030.01", "2137.18,3030.01", "AZTEC_FARMER", 35)
CREATE_VILLAGER_POS("2135.18,3030.01", "2135.18,3030.01", "AZTEC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2135.18,3030.01", "2139.18,3030.01", "AZTEC_HOUSEWIFE", 37)
CREATE_VILLAGER_POS("2135.18,3030.01", "2135.18,3030.01", "AZTEC_FORESTER", 30)
CREATE_ABODE(1, "2140.18,3040.01", "AZTEC_ABODE_E", 4256, 1000, 0, 0)
CREATE_VILLAGER_POS("2140.18,3040.01", "2142.18,3042.01", "AZTEC_FARMER", 21)
CREATE_VILLAGER_POS("2140.18,3040.01", "2140.18,3040.01", "AZTEC_FISHERMAN", 28)
CREATE_VILLAGER_POS("2140.18,3040.01", "2145.18,3045.01", "AZTEC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2140.18,3040.01", "2140.18,3040.01", "AZTEC_HOUSEWIFE", 33)
CREATE_ABODE(1, "2150.18,2990.01", "AZTEC_ABODE_STORAGE_PIT", 0, 1000, 10000, 10000)
CREATE_ABODE(1, "2100.18,2975.01", "AZTEC_ABODE_C", 3907, 1000, 0, 0)
CREATE_VILLAGER_POS("2100.18,2975.01", "2100.18,2980.01", "AZTEC_FORESTER", 30)
CREATE_VILLAGER_POS("2100.18,2975.01", "2110.18,2985.01", "AZTEC_HOUSEWIFE", 37)
CREATE_VILLAGER_POS("2100.18,2975.01", "2105.18,2990.01", "AZTEC_HOUSEWIFE", 30)
CREATE_ABODE(1, "2110.18,2970.01", "AZTEC_ABODE_F", 4747, 1000, 0, 0)
CREATE_VILLAGER_POS("2110.18,2970.01", "2115.18,2974.01", "AZTEC_FORESTER", 27)
CREATE_VILLAGER_POS("2110.18,2970.01", "2110.18,2971.01", "AZTEC_HOUSEWIFE", 24)
CREATE_VILLAGER_POS("2110.18,2970.01", "2120.18,2970.01", "AZTEC_HOUSEWIFE", 30)
CREATE_ABODE(1, "2125.18,3025.01", "AZTEC_ABODE_CRECHE", 2930, 1000, 0, 0)
CREATE_ABODE(1, "2080.18,3070.01", "AZTEC_ABODE_WONDER", 1000, 1000, 0, 0)
CREATE_ABODE(1, "2120.18,2965.01", "AZTEC_ABODE_B", -2513, 1000, 0, 0)
CREATE_VILLAGER_POS("2120.18,2965.01", "2120.18,2965.01", "AZTEC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2120.18,2965.01", "2115.18,2960.01", "AZTEC_FORESTER", 30)
CREATE_ABODE(1, "2115.18,2960.01", "AZTEC_ABODE_E", 3979, 1000, 0, 0)
CREATE_VILLAGER_POS("2115.18,2960.01", "2115.18,2960.01", "AZTEC_FORESTER", 30)
CREATE_TOWN_CENTRE(1, "2100.18,3000.01", "AZTEC_ABODE_TOWN_CENTRE", -3769, 1000, 0)
CREATE_CITADEL("2250.10,2870.10", 0, "PLAYER_TWO", 1000, 1000)
CREATE_SPELL_DISPENSER(1, "2110.18,3070.01", "AZTEC_ABODE_SPELL_DISPENSER", "WOOD", 0.000000, 1.000000, 600.0)
CREATE_SPELL_DISPENSER(1, "2115.18,3070.01", "AZTEC_ABODE_SPELL_DISPENSER", "FIRE", 0.000000, 1.000000, 600.0)

rem *********************** PLAYER_THREE ***********************

rem *********************** PLAYER_FOUR ***********************

rem *********************** PLAYER_FIVE ***********************

rem *********************** PLAYER_SIX ***********************

rem *********************** PLAYER_SEVEN ***********************

rem *********************** NEUTRAL ***********************
rem ---------------- Town: 3 ----------------
CREATE_TOWN(3, "2550.91,2536.87", "NEUTRAL", 8, "TIBETAN")
SET_TOWN_BELIEF_CAP(3, "PLAYER_TWO", 1.0000000)
CREATE_NEW_TOWN_SPELL(3, "LIGHTNING_BOLT")
CREATE_NEW_TOWN_SPELL(3, "LIGHTNING_BOLT_PU1")
CREATE_NEW_TOWN_SPELL(3, "BEAM_EXPLOSION")
CREATE_NEW_TOWN_SPELL(3, "STORM")
CREATE_NEW_TOWN_SPELL(3, "STORM_PU2")
CREATE_NEW_TOWN_SPELL(3, "HEAL_PU1")
CREATE_NEW_TOWN_SPELL(3, "FIRE_PU1")
SET_TOWN_BELIEF(3, "NEUTRAL", 1.5000000)
CREATE_TOWN_CENTRE(3, "2490.80,2531.82", "TIBETAN_ABODE_TOWN_CENTRE", 0, 1000, 0)
CREATE_ABODE(3, "2500.37,2580.28", "TIBETAN_ABODE_CRECHE", 0, 1838, 0, 0)
CREATE_ABODE(3, "2571.22,2503.89", "TIBETAN_ABODE_WONDER", 3700, 1000, 0, 0)
CREATE_ABODE(3, "2495.30,2509.41", "TIBETAN_ABODE_E", -976, 1000, 0, 0)
CREATE_VILLAGER_POS("2505.30,2509.41", "2505.30,2509.41", "TIBETAN_HOUSEWIFE", 3)
CREATE_VILLAGER_POS("2505.30,2509.41", "2505.30,2509.41", "TIBETAN_FORESTER", 1)
CREATE_VILLAGER_POS("2505.30,2509.41", "2505.30,2509.41", "TIBETAN_FORESTER", 1)
CREATE_ABODE(3, "2500.96,2560.26", "TIBETAN_ABODE_C", -2513, 1000, 0, 0)
CREATE_VILLAGER_POS("2500.96,2560.26", "2500.96,2560.26", "TIBETAN_FARMER", 14)
CREATE_VILLAGER_POS("2500.96,2560.26", "2500.96,2560.26", "TIBETAN_HOUSEWIFE", 3)
CREATE_ABODE(3, "2500.96,2570.26", "TIBETAN_ABODE_A", 3769, 1118, 0, 0)
CREATE_VILLAGER_POS("2500.96,2570.26", "2500.96,2570.26", "TIBETAN_HOUSEWIFE", 30)
CREATE_ABODE(3, "2500.96,2580.26", "TIBETAN_ABODE_B", -2513, 1000, 0, 0)
CREATE_VILLAGER_POS("2500.96,2580.26", "2500.96,2580.26", "TIBETAN_HOUSEWIFE", 1)
CREATE_ABODE(3, "2470.46,2494.80", "TIBETAN_ABODE_STORAGE_PIT", -4118, 1000, 20000, 20000)
CREATE_ABODE(3, "2555.74,2487.00", "TIBETAN_ABODE_C", -8935, 1000, 0, 0)
CREATE_VILLAGER_POS("2554.89,2488.62", "2555.74,2487.00", "TIBETAN_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2554.89,2488.62", "2555.74,2487.00", "TIBETAN_FORESTER", 30)
CREATE_ABODE(3, "2557.86,2594.51", "TIBETAN_ABODE_E", 2302, 1000, 0, 0)
CREATE_VILLAGER_POS("2559.09,2595.60", "2570.13,2583.66", "TIBETAN_HOUSEWIFE", 8)
CREATE_VILLAGER_POS("2559.09,2595.60", "2557.86,2594.51", "TIBETAN_FORESTER", 1)
CREATE_VILLAGER_POS("2559.09,2595.60", "2557.86,2594.51", "TIBETAN_FORESTER", 1)
CREATE_ABODE(3, "2548.44,2583.62", "TIBETAN_ABODE_E", -837, 1059, 0, 0)
CREATE_VILLAGER_POS("2547.14,2582.46", "2548.44,2583.62", "TIBETAN_HOUSEWIFE", 1)
CREATE_VILLAGER_POS("2547.14,2582.46", "2548.44,2583.62", "TIBETAN_FORESTER", 30)
CREATE_VILLAGER_POS("2547.14,2582.46", "2548.44,2583.62", "TIBETAN_FORESTER", 1)
CREATE_ABODE(3, "2541.08,2575.70", "TIBETAN_ABODE_F", 349, 1000, 0, 0)
CREATE_VILLAGER_POS("2534.81,2577.03", "2541.08,2575.70", "TIBETAN_HOUSEWIFE", 1)
CREATE_VILLAGER_POS("2534.81,2577.03", "2541.08,2575.70", "TIBETAN_HOUSEWIFE", 30)
CREATE_ABODE(3, "2500.27,2622.49", "TIBETAN_ABODE_GRAVEYARD", -698, 879, 0, 0)
CREATE_ABODE(3, "2575.42,2600.01", "TIBETAN_ABODE_C", -5934, 1000, 0, 0)
CREATE_VILLAGER_POS("2576.04,2598.29", "2575.42,2600.01", "TIBETAN_HOUSEWIFE", 1)
rem ---------------- Town: 4 ----------------
CREATE_TOWN(4, "2199.54,2607.14", "PLAYER_TWO", 3, "JAPANESE")
SET_TOWN_BELIEF_CAP(4, "PLAYER_TWO", 1.0000000)
CREATE_NEW_TOWN_SPELL(4, "HEAL")
CREATE_NEW_TOWN_SPELL(4, "WATER_PU1")
CREATE_NEW_TOWN_SPELL(4, "FOOD")
CREATE_NEW_TOWN_SPELL(0, "SHIELD")
SET_TOWN_BELIEF(4, "PLAYER_TWO", 2.000000)
CREATE_PLANNED_ABODE(4, "2272.63,2650.15", "JAPANESE_ABODE_D", 3351, 1000, 0, 0)
CREATE_PLANNED_ABODE(4, "2280.43,2650.82", "JAPANESE_ABODE_F", 9494, 1000, 0, 0)
CREATE_PLANNED_ABODE(4, "2264.58,2676.59", "JAPANESE_ABODE_E", 6072, 1000, 0, 0)
CREATE_PLANNED_ABODE(4, "2273.26,2673.86", "JAPANESE_ABODE_F", 12286, 1000, 0, 0)
CREATE_PLANNED_ABODE(4, "2281.08,2671.40", "JAPANESE_ABODE_C", 5934, 1000, 0, 0)
CREATE_PLANNED_ABODE(4, "2328.54,2706.48", "JAPANESE_ABODE_GRAVEYARD", -767, 1000, 0, 0)
CREATE_ABODE(4, "2250.28,2636.15", "JAPANESE_ABODE_WORKSHOP", 349, 1000, 0, 0)
CREATE_ABODE(4, "2201.75,2635.75", "JAPANESE_ABODE_F", 7888, 1000, 0, 0)
CREATE_VILLAGER_POS("2203.12,2635.80", "2213.18,2628.26", "JAPANESE_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2203.12,2635.80", "2201.75,2635.75", "JAPANESE_FORESTER", 1)
CREATE_ABODE(4, "2198.88,2628.19", "JAPANESE_ABODE_D", 1256, 1000, 0, 0)
CREATE_VILLAGER_POS("2200.52,2627.64", "2209.56,2633.87", "JAPANESE_FARMER", 35)
CREATE_VILLAGER_POS("2200.52,2627.64", "2210.09,2622.78", "JAPANESE_HOUSEWIFE", 3)
CREATE_VILLAGER_POS("2200.52,2627.64", "2198.88,2628.19", "JAPANESE_HOUSEWIFE", 37)
CREATE_VILLAGER_POS("2200.52,2627.64", "2198.88,2628.19", "JAPANESE_FORESTER", 1)
CREATE_ABODE(4, "2208.39,2654.02", "JAPANESE_ABODE_E", 4256, 1000, 0, 0)
CREATE_VILLAGER_POS("2206.60,2654.70", "2209.47,2644.54", "JAPANESE_FARMER", 21)
CREATE_VILLAGER_POS("2206.60,2654.70", "2222.21,2654.01", "JAPANESE_FISHERMAN", 28)
CREATE_VILLAGER_POS("2206.60,2654.70", "2217.86,2648.48", "JAPANESE_HOUSEWIFE", 8)
CREATE_VILLAGER_POS("2206.60,2654.70", "2208.39,2654.02", "JAPANESE_HOUSEWIFE", 33)
CREATE_ABODE(4, "2217.39,2671.21", "JAPANESE_ABODE_STORAGE_PIT", 0, 1000, 10000, 10000)
CREATE_ABODE(4, "2236.88,2645.96", "JAPANESE_ABODE_C", 3907, 1000, 0, 0)
CREATE_VILLAGER_POS("2235.83,2647.18", "2228.43,2651.81", "JAPANESE_FORESTER", 5)
CREATE_VILLAGER_POS("2235.83,2647.18", "2236.88,2645.96", "JAPANESE_HOUSEWIFE", 37)
CREATE_VILLAGER_POS("2235.83,2647.18", "2236.88,2645.96", "JAPANESE_HOUSEWIFE", 1)
CREATE_ABODE(4, "2234.33,2637.54", "JAPANESE_ABODE_F", 4747, 1000, 0, 0)
CREATE_VILLAGER_POS("2232.96,2637.49", "2225.11,2635.21", "JAPANESE_FORESTER", 27)
CREATE_VILLAGER_POS("2232.96,2637.49", "2234.33,2637.54", "JAPANESE_HOUSEWIFE", 24)
CREATE_VILLAGER_POS("2232.96,2637.49", "2234.33,2637.54", "JAPANESE_HOUSEWIFE", 1)
CREATE_ABODE(4, "2235.35,2627.23", "JAPANESE_ABODE_CRECHE", 2930, 1000, 0, 0)
CREATE_ABODE(4, "2230.57,2617.02", "JAPANESE_ABODE_B", -2513, 1000, 0, 0)
CREATE_VILLAGER_POS("2229.79,2618.11", "2228.19,2622.97", "JAPANESE_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2229.79,2618.11", "2230.57,2617.02", "JAPANESE_FORESTER", 1)
CREATE_ABODE(4, "2224.29,2612.02", "JAPANESE_ABODE_E", 3979, 1000, 0, 0)
CREATE_VILLAGER_POS("2222.75,2613.16", "2224.29,2612.02", "JAPANESE_FORESTER", 1)
CREATE_TOWN_CENTRE(4, "2199.54,2607.14", "JAPANESE_ABODE_TOWN_CENTRE", -3769, 1000, 0)
rem ---------------- Town: 5 ----------------
CREATE_TOWN(5, "2520.52,2235.11", "NEUTRAL", 7, "NORSE")
SET_TOWN_BELIEF_CAP(5, "PLAYER_TWO", 1.0000000)
CREATE_NEW_TOWN_SPELL(5, "LIGHTNING_BOLT")
CREATE_NEW_TOWN_SPELL(5, "WATER_PU1")
CREATE_NEW_TOWN_SPELL(5, "FOOD")
CREATE_NEW_TOWN_SPELL(0, "PHYSICAL_SHIELD")
SET_TOWN_BELIEF(5, "NEUTRAL", 0.7000000)
CREATE_ABODE(5, "2590.56,2240.92", "NORSE_ABODE_A", -9564, 879, 0, 0)
CREATE_VILLAGER_POS("2590.56,2240.92", "2639.56,2227.92", "NORSE_HOUSEWIFE", 25)
CREATE_VILLAGER_POS("2590.56,2240.92", "2540.54,2205.20", "NORSE_FORESTER", 30)
CREATE_ABODE(5, "2580.56,2240.92", "NORSE_ABODE_A", -9913, 1000, 0, 0)
CREATE_VILLAGER_POS("2580.56,2240.92", "2580.56,2240.92", "NORSE_HOUSEWIFE", 21)
CREATE_VILLAGER_POS("2580.56,2240.92", "2540.54,2205.20", "NORSE_HOUSEWIFE", 40)
CREATE_ABODE(5, "2590.83,2220.31", "NORSE_ABODE_E", -4815, 1000, 0, 0)
CREATE_VILLAGER_POS("2590.83,2220.31", "2590.83,2220.31", "NORSE_HOUSEWIFE", 36)
CREATE_VILLAGER_POS("2590.83,2220.31", "2590.83,2220.31", "NORSE_FORESTER", 30)
CREATE_VILLAGER_POS("2590.83,2220.31", "2590.83,2220.31", "NORSE_FORESTER", 20)
CREATE_VILLAGER_POS("2590.83,2220.31", "2540.54,2205.20", "NORSE_FORESTER", 30)
CREATE_VILLAGER_POS("2590.83,2220.31", "2590.83,2220.31", "NORSE_FORESTER", 20)
CREATE_ABODE(5, "2570.56,2250.92", "NORSE_ABODE_B", 767, 939, 0, 0)
CREATE_VILLAGER_POS("2570.56,2250.92", "2570.56,2245.92", "NORSE_FORESTER", 35)
CREATE_VILLAGER_POS("2570.56,2250.92", "2570.56,2245.92", "NORSE_HOUSEWIFE", 30)
CREATE_ABODE(5, "2595.56,2250.92", "NORSE_ABODE_F", -5235, 1000, 0, 0)
CREATE_VILLAGER_POS("2595.56,2250.92", "2595.56,2245.92", "NORSE_HOUSEWIFE", 8)
CREATE_VILLAGER_POS("2595.56,2250.92", "2595.56,2245.92", "NORSE_FORESTER", 35)
CREATE_VILLAGER_POS("2595.56,2250.92", "2595.56,2245.92", "NORSE_HOUSEWIFE", 30)
CREATE_ABODE(5, "2600.56,2235.92", "NORSE_ABODE_B", 1396, 939, 0, 0)
CREATE_VILLAGER_POS("2600.56,2235.92", "2600.56,2230.92", "NORSE_FARMER", 40)
CREATE_VILLAGER_POS("2600.56,2235.92", "2540.54,2205.20", "NORSE_HOUSEWIFE", 20)
CREATE_ABODE(5, "2550.95,2240.63", "NORSE_ABODE_D", 1465, 1118, 0, 0)
CREATE_VILLAGER_POS("2612.41,2186.60", "2545.54,2205.20", "NORSE_FORESTER", 30)
CREATE_VILLAGER_POS("2612.41,2186.60", "2618.42,2190.22", "NORSE_FARMER", 30)
CREATE_VILLAGER_POS("2612.41,2186.60", "2618.42,2190.22", "NORSE_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2612.41,2186.60", "2549.54,2205.20", "NORSE_HOUSEWIFE", 30)
CREATE_ABODE(5, "2540.54,2205.20", "NORSE_ABODE_CRECHE", -2582, 1000, 0, 0)
CREATE_ABODE(5, "2571.61,2196.73", "NORSE_ABODE_STORAGE_PIT", -3907, 1000, 3838, 3838)
CREATE_TOWN_CENTRE(5, "2520.52,2235.11", "NORSE_ABODE_TOWN_CENTRE", -1256, 1000, 0)
rem ---------------- Town: 6 ----------------
CREATE_TOWN(6, "2864.52, 2460.88", "NEUTRAL", 0, "CELTIC")
SET_TOWN_BELIEF_CAP(6, "PLAYER_TWO", 1.0000000)
CREATE_NEW_TOWN_SPELL(6, "FIRE")
CREATE_NEW_TOWN_SPELL(6, "WATER_PU1")
CREATE_NEW_TOWN_SPELL(6, "WOOD")
CREATE_NEW_TOWN_SPELL(0, "SHIELD")
SET_TOWN_BELIEF(6, "NEUTRAL", 0.7000000)
CREATE_ABODE(6, "2845.93, 2417.67", "CELTIC_ABODE_B", 1000, 1000, 0, 0)
CREATE_VILLAGER_POS("2845.93, 2417.67", "2845.93, 2417.67", "CELTIC_FARMER", 30)
CREATE_VILLAGER_POS("2845.93, 2417.67", "2845.93, 2417.67", "CELTIC_HOUSEWIFE", 30)
CREATE_ABODE(6, "2843.03, 2438.06", "CELTIC_ABODE_D", 1000, 1000, 0, 0)
CREATE_VILLAGER_POS("2843.03, 2438.06", "2843.03, 2438.06", "CELTIC_FARMER", 30)
CREATE_VILLAGER_POS("2843.03, 2438.06", "2840.03, 2440.06", "CELTIC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2843.03, 2438.06", "2848.03, 2440.06", "CELTIC_HOUSEWIFE", 20)
CREATE_ABODE(6, "2841.44, 2465.57", "CELTIC_ABODE_B", 1500, 1000, 0, 0)
CREATE_VILLAGER_POS("2841.44, 2465.57", "2841.44, 2465.57", "CELTIC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2841.44, 2465.57", "2841.44, 2465.57", "CELTIC_FARMER", 1)
CREATE_ABODE(6, "2876.4, 2439.4", "CELTIC_ABODE_STORAGE_PIT", 1000, 1000, 8000, 5000)
CREATE_ABODE(6, "2838.11, 2455.45", "CELTIC_ABODE_C", 1300, 1000, 0, 0)
CREATE_VILLAGER_POS("2838.11, 2455.45", "2838.11, 2455.45", "CELTIC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2838.11, 2455.45", "2838.11, 2455.45", "CELTIC_FARMER", 1)
CREATE_VILLAGER_POS("2838.11, 2455.45", "2838.11, 2455.45", "CELTIC_FORESTER", 30)
CREATE_ABODE(6, "2808.81, 2402.72", "CELTIC_ABODE_F", -5235, 1000, 0, 0)
CREATE_VILLAGER_POS("2808.81, 2402.72", "2812.81, 2402.72", "CELTIC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2808.81, 2402.72", "2804.81, 2408.72", "CELTIC_FORESTER", 1)
CREATE_VILLAGER_POS("2808.81, 2402.72", "2815.81, 2404.72", "CELTIC_HOUSEWIFE", 30)
CREATE_ABODE(6, "2817.02, 2377.13", "CELTIC_ABODE_C", 1300, 1000, 0, 0)
CREATE_VILLAGER_POS("2817.02, 2377.13", "2820.02, 2380.13", "CELTIC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2817.02, 2377.13", "2822.02, 2373.13", "CELTIC_FARMER", 1)
CREATE_VILLAGER_POS("2817.02, 2377.13", "2814.02, 2382.13", "CELTIC_FORESTER", 30)
CREATE_ABODE(6, "2864.01, 2402.79", "CELTIC_ABODE_CRECHE", 1000, 1000, 0, 0)
CREATE_TOWN_CENTRE(6, "2845.28, 2498.73", "CELTIC_ABODE_TOWN_CENTRE", 1000, 1000, 0)
rem ---------------- Town: 7 ----------------
CREATE_TOWN(7, "2763.72, 2770.25", "NEUTRAL", 6, "GREEK")
SET_TOWN_BELIEF_CAP(7, "PLAYER_TWO", 1.0000000)
CREATE_NEW_TOWN_SPELL(7, "HEAL")
CREATE_NEW_TOWN_SPELL(7, "WATER_PU1")
CREATE_NEW_TOWN_SPELL(7, "FOOD")
CREATE_NEW_TOWN_SPELL(7, "NATURE")
CREATE_NEW_TOWN_SPELL(7, "GROUND_FLOCK")
SET_TOWN_BELIEF(7, "NEUTRAL", 0.7000000)
CREATE_ABODE(7, "2747.03, 2725.68", "GREEK_ABODE_STORAGE_PIT", 1000, 1000, 8000, 5000)
CREATE_ABODE(7, "2734.77, 2746.08", "GREEK_ABODE_B", 1000, 1000, 0, 0)
CREATE_VILLAGER_POS("2734.77, 2746.08", "2734.77, 2746.08", "GREEK_FARMER", 30)
CREATE_VILLAGER_POS("2734.77, 2746.08", "2734.77, 2746.08", "GREEK_HOUSEWIFE", 30)
CREATE_ABODE(7, "2732.83, 2772.21", "GREEK_ABODE_D", 1000, 1000, 0, 0)
CREATE_VILLAGER_POS("2732.83, 2772.21", "2734.83, 2772.21", "GREEK_FARMER", 30)
CREATE_VILLAGER_POS("2732.83, 2772.21", "2736.83, 2774.21", "GREEK_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2732.83, 2772.21", "2733.83, 2776.21", "GREEK_HOUSEWIFE", 20)
CREATE_ABODE(7, "2700.86, 2780.77", "GREEK_ABODE_B", 1500, 1000, 0, 0)
CREATE_VILLAGER_POS("2700.86, 2780.77", "2705.86, 2782.77", "GREEK_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2700.86, 2780.77", "2707.86, 2784.77", "GREEK_FARMER", 1)
CREATE_ABODE(7, "2686.88, 2758.6", "GREEK_ABODE_C", 1300, 1000, 0, 0)
CREATE_VILLAGER_POS("2686.88, 2758.6", "2688.88, 2755.6", "GREEK_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2686.88, 2758.6", "2684.88, 2760.6", "GREEK_FARMER", 1)
CREATE_VILLAGER_POS("2686.88, 2758.6", "2686.88, 2762.6", "GREEK_FORESTER", 30)
CREATE_ABODE(7, "2683.05, 2788.79", "GREEK_ABODE_C", 1300, 1000, 0, 0)
CREATE_VILLAGER_POS("2683.05, 2788.79", "2686.05, 2785.79", "GREEK_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2683.05, 2788.79", "2680.05, 2790.79", "GREEK_FARMER", 1)
CREATE_VILLAGER_POS("2683.05, 2788.79", "2683.05, 2792.79", "GREEK_FORESTER", 30)
CREATE_ABODE(7, "2677.54, 2748.22", "GREEK_ABODE_F", -5235, 1000, 0, 0)
CREATE_VILLAGER_POS("2677.54, 2748.22", "2677.54, 2748.22", "GREEK_HOUSEWIFE", 8)
CREATE_VILLAGER_POS("2677.54, 2748.22", "2677.54, 2748.22", "GREEK_FORESTER", 35)
CREATE_VILLAGER_POS("2677.54, 2748.22", "2677.54, 2748.22", "GREEK_HOUSEWIFE", 30)
CREATE_ABODE(7, "2753.09, 2796.73", "GREEK_ABODE_CRECHE", 1000, 1000, 0, 0)
CREATE_TOWN_CENTRE(7, "2763.72, 2770.25", "GREEK_ABODE_TOWN_CENTRE", 1000, 1000, 0)
rem ---------------- Town: 8 ----------------
CREATE_TOWN(8, "2355.03, 2306.33", "NEUTRAL", 6, "EGYPTIAN")
SET_TOWN_BELIEF_CAP(8, "PLAYER_TWO", 1.0000000)
CREATE_NEW_TOWN_SPELL(8, "HEAL")
CREATE_NEW_TOWN_SPELL(8, "WATER_PU1")
CREATE_NEW_TOWN_SPELL(8, "FOOD")
CREATE_NEW_TOWN_SPELL(8, "NATURE")
CREATE_NEW_TOWN_SPELL(8, "GROUND_FLOCK")
SET_TOWN_BELIEF(8, "NEUTRAL", 0.7000000)
CREATE_ABODE(8, "2299.56, 2280.54", "EGYPTIAN_ABODE_STORAGE_PIT", 1000, 1000, 8000, 5000)
CREATE_ABODE(8, "2363.5, 2281.74", "EGYPTIAN_ABODE_B", 1000, 1000, 0, 0)
CREATE_VILLAGER_POS("2363.5, 2281.74", "2358.5, 2285.74", "EGYPTIAN_FARMER", 30)
CREATE_VILLAGER_POS("2363.5, 2281.74", "2366.5, 2277.74", "EGYPTIAN_HOUSEWIFE", 30)
CREATE_ABODE(8, "2377.76, 2336.71", "EGYPTIAN_ABODE_D", 1000, 1000, 0, 0)
CREATE_VILLAGER_POS("2377.76, 2336.71", "2380.76, 2337.71", "EGYPTIAN_FARMER", 30)
CREATE_VILLAGER_POS("2377.76, 2336.71", "2375.76, 2333.71", "EGYPTIAN_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2377.76, 2336.71", "2382.76, 2340.71", "EGYPTIAN_HOUSEWIFE", 20)
CREATE_ABODE(8, "2357.92, 2351.99", "EGYPTIAN_ABODE_B", 1500, 1000, 0, 0)
CREATE_VILLAGER_POS("2357.92, 2351.99", "2360.92, 2347.99", "EGYPTIAN_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2357.92, 2351.99", "2357.92, 2355.99", "EGYPTIAN_FARMER", 1)
CREATE_ABODE(8, "2369.31, 2372.2", "EGYPTIAN_ABODE_B", 1500, 1000, 0, 0)
CREATE_VILLAGER_POS("2369.31, 2372.2", "2369.31, 2372.2", "EGYPTIAN_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2369.31, 2372.2", "2369.31, 2372.2", "EGYPTIAN_FARMER", 1)
CREATE_ABODE(8, "2314.19, 2316.82", "EGYPTIAN_ABODE_C", 1300, 1000, 0, 0)
CREATE_VILLAGER_POS("2314.19, 2316.82", "2320.19, 2322.82", "EGYPTIAN_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2314.19, 2316.82", "2311.19, 2311.82", "EGYPTIAN_FARMER", 1)
CREATE_VILLAGER_POS("2314.19, 2316.82", "2322.19, 2320.82", "EGYPTIAN_FORESTER", 30)
CREATE_ABODE(8, "2315.16, 2261.71", "EGYPTIAN_ABODE_C", 1300, 1000, 0, 0)
CREATE_VILLAGER_POS("2315.16, 2261.71", "2324.16, 2270.71", "EGYPTIAN_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2315.16, 2261.71", "2310.16, 2265.71", "EGYPTIAN_FARMER", 1)
CREATE_VILLAGER_POS("2315.16, 2261.71", "2325.16, 2256.71", "EGYPTIAN_FORESTER", 30)
CREATE_ABODE(8, "2413.14, 2290.54", "EGYPTIAN_ABODE_F", -5235, 1000, 0, 0)
CREATE_VILLAGER_POS("2413.14, 2290.54", "2415.14, 2295.54", "EGYPTIAN_HOUSEWIFE", 8)
CREATE_VILLAGER_POS("2413.14, 2290.54", "2405.14, 2285.54", "EGYPTIAN_FORESTER", 35)
CREATE_VILLAGER_POS("2413.14, 2290.54", "2410.14, 2300.54", "EGYPTIAN_HOUSEWIFE", 30)
CREATE_ABODE(8, "2338.37, 2335.04", "EGYPTIAN_ABODE_F", -5235, 1000, 0, 0)
CREATE_VILLAGER_POS("2338.37, 2335.04", "2340.37, 2338.04", "EGYPTIAN_HOUSEWIFE", 8)
CREATE_VILLAGER_POS("2338.37, 2335.04", "2335.37, 2330.04", "EGYPTIAN_FORESTER", 35)
CREATE_VILLAGER_POS("2338.37, 2335.04", "2338.37, 2340.04", "EGYPTIAN_HOUSEWIFE", 30)
CREATE_ABODE(8, "2401.09, 2338.86", "EGYPTIAN_ABODE_CRECHE", 1000, 1000, 0, 0)
CREATE_TOWN_CENTRE(8, "2355.03, 2306.33", "EGYPTIAN_ABODE_TOWN_CENTRE", 1000, 1000, 0)
em ---------------- Town: 9 ----------------
CREATE_TOWN(9, "2481.85, 2831.11", "NEUTRAL", 0, "CELTIC")
SET_TOWN_BELIEF_CAP(9, "PLAYER_TWO", 1.0000000)
CREATE_NEW_TOWN_SPELL(9, "HEAL")
CREATE_NEW_TOWN_SPELL(9, "WATER_PU1")
CREATE_NEW_TOWN_SPELL(9, "FOOD")
CREATE_NEW_TOWN_SPELL(9, "NATURE")
CREATE_NEW_TOWN_SPELL(9, "GROUND_FLOCK")
SET_TOWN_BELIEF(9, "NEUTRAL", 0.5000000)
CREATE_ABODE(9, "2447.9, 2884.96", "CELTIC_ABODE_STORAGE_PIT", 1000, 1000, 8000, 5000)
CREATE_ABODE(9, "2462.09, 2885.21", "CELTIC_ABODE_B", 1000, 1000, 0, 0)
CREATE_VILLAGER_POS("2462.09, 2885.21", "2460.09, 2890.21", "CELTIC_FARMER", 30)
CREATE_VILLAGER_POS("2462.09, 2885.21", "2464.09, 2883.21", "CELTIC_HOUSEWIFE", 30)
CREATE_ABODE(9, "2461.9, 2861.82", "CELTIC_ABODE_D", 1000, 1000, 0, 0)
CREATE_VILLAGER_POS("2461.9, 2861.82", "2465.9, 2856.82", "CELTIC_FARMER", 30)
CREATE_VILLAGER_POS("2461.9, 2861.82", "2456.9, 2868.82", "CELTIC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2461.9, 2861.82", "2462.9, 2865.82", "CELTIC_HOUSEWIFE", 20)
CREATE_ABODE(9, "2447.01, 2848.13", "CELTIC_ABODE_B", 1500, 1000, 0, 0)
CREATE_VILLAGER_POS("2447.01, 2848.13", "2450.01, 2844.13", "CELTIC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2447.01, 2848.13", "2443.01, 2850.13", "CELTIC_FARMER", 1)
CREATE_ABODE(9, "2444.72, 2828.4", "CELTIC_ABODE_B", 1500, 1000, 0, 0)
CREATE_VILLAGER_POS("2444.72, 2828.4", "2444.72, 2828.4", "CELTIC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2444.72, 2828.4", "2444.72, 2828.4", "CELTIC_FARMER", 1)
CREATE_ABODE(9, "2460.31, 2802.62", "CELTIC_ABODE_C", 1300, 1000, 0, 0)
CREATE_VILLAGER_POS("2460.31, 2802.62", "2460.31, 2808.62", "CELTIC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2460.31, 2802.62", "2465.31, 2805.62", "CELTIC_FARMER", 1)
CREATE_VILLAGER_POS("2460.31, 2802.62", "2455.31, 2804.62", "CELTIC_FORESTER", 30)
CREATE_ABODE(9, "2516.01, 2821.46", "CELTIC_ABODE_C", 1300, 1000, 0, 0)
CREATE_VILLAGER_POS("2516.01, 2821.46", "2520.01, 2823.46", "CELTIC_HOUSEWIFE", 30)
CREATE_VILLAGER_POS("2516.01, 2821.46", "2522.01, 2825.46", "CELTIC_FARMER", 1)
CREATE_VILLAGER_POS("2516.01, 2821.46", "2511.01, 2816.46", "CELTIC_FORESTER", 30)
CREATE_ABODE(9, "2515.22, 2845.88", "CELTIC_ABODE_F", -5235, 1000, 0, 0)
CREATE_VILLAGER_POS("2515.22, 2845.88", "2520.22, 2842.88", "CELTIC_HOUSEWIFE", 8)
CREATE_VILLAGER_POS("2515.22, 2845.88", "2511.22, 2840.88", "CELTIC_FORESTER", 35)
CREATE_VILLAGER_POS("2515.22, 2845.88", "2522.22, 2850.88", "CELTIC_HOUSEWIFE", 30)
CREATE_ABODE(9, "2464.87, 2792.52", "CELTIC_ABODE_F", -5235, 1000, 0, 0)
CREATE_VILLAGER_POS("2464.87, 2792.52", "2469.87, 2795.52", "CELTIC_HOUSEWIFE", 8)
CREATE_VILLAGER_POS("2464.87, 2792.52", "2460.87, 2790.52", "CELTIC_FORESTER", 35)
CREATE_VILLAGER_POS("2464.87, 2792.52", "2467.87, 2794.52", "CELTIC_HOUSEWIFE", 30)
CREATE_ABODE(9, "2560.24, 2809.31", "CELTIC_ABODE_CRECHE", 1000, 1000, 0, 0)
CREATE_TOWN_CENTRE(9, "2481.85, 2831.11", "CELTIC_ABODE_TOWN_CENTRE", 1000, 1000, 0)
CREATE_ONE_SHOT_SPELL_PU("2470.85, 2820.11", "FLYING_FLOCK")
CREATE_ONE_SHOT_SPELL_PU("2465.85, 2815.11", "FLYING_FLOCK")

CREATE_FOREST(0, "2950.18,1940.01")
CREATE_NEW_TREE(0, "2952.18,1942.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2954.18,1935.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2956.18,1945.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2958.18,1947.01", 9, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2960.18,1938.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2962.18,1935.01", 9, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2943.18,2056.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2949.18,2059.01", 9, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2940.18,2050.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2942.18,2050.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2940.18,2050.01", 9, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2945.18,2055.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2946.18,2040.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2952.18,2042.01", 9, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2940.18,2044.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2942.18,2046.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2940.18,2035.01", 9, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2945.18,2038.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2920.18,2040.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2925.18,2042.01", 9, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2935.18,2044.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2930.18,2046.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2928.18,2035.01", 9, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2933.18,2038.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "3020.18,1955.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "3025.18,1959.01", 9, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "3017.18,1950.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "3030.18,1952.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "3033.18,1950.01", 9, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "3022.18,1945.01", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "3030.23,2010.04", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "3012.23,2030.04", 9, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "3050.56,2110.92", 8, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "3002.23,2020.04", 9, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "3007.23,2105.04", 8, 0, 3.254486, 1.032000, 1.032000)
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CREATE_NEW_BIG_FOREST("2044.06, 2919.3", 0, 0, 3.926000, 0.991000)

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CREATE_NEW_TREE(0, "2840.03, 2443.06", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2852.03, 2440.06", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2845.44, 2470.57", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2838.44, 2463.57", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2850.44, 2460.57", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2880.4, 2432.4", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2872.4, 2435.4", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2870.4, 2443.4", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2845.11, 2453.45", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2842.11, 2450.45", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2833.11, 2448.45", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2820.02, 2370.13", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2824.02, 2373.13", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2813.02, 2380.13", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2867.01, 2405.79", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2860.01, 2410.79", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2870.01, 2408.79", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2850.28, 2494.73", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2840.28, 2505.73", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2842.28, 2502.73", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2595.56,2243.92", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2593.56,2237.92", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2587.56,2244.92", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2585.56,2243.92", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2583.56,2237.92", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2578.56,2245.92", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2595.83,2223.31", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2593.83,2217.31", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2587.83,2225.31", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2575.56,2253.92", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2573.56,2247.92", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2568.56,2255.92", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2600.56,2255.92", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2590.56,2253.92", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2593.56,2248.92", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2555.95,2238.63", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2553.95,2243.63", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2548.95,2245.63", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2545.54,2203.20", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2543.54,2200.20", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2537.54,2210.20", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2575.61,2193.73", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2568.61,2190.73", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2573.61,2200.73", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2525.52,2227.11", 4, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2523.52,2233.11", 3, 0, 3.254486, 1.032000, 1.032000)
CREATE_NEW_TREE(0, "2517.52,2230.11", 3, 0, 3.254486, 1.032000, 1.032000)

CREATE_FLOCK(0, "2655.94, 2349.56", "2655.94, 2349.56", 128, 35, -1)
CREATE_NEW_ANIMAL("2655.94, 2349.56", 9, 0, -1, 17)
CREATE_NEW_ANIMAL("2655.94, 2349.56", 9, 0, -1, 12)
CREATE_NEW_ANIMAL("2655.94, 2349.56", 9, 0, -1, 16)
CREATE_NEW_ANIMAL("2655.94, 2349.56", 9, 0, -1, 18)
CREATE_NEW_ANIMAL("2655.94, 2349.56", 9, 0, -1, 17)
CREATE_NEW_ANIMAL("2655.94, 2349.56", 9, 0, -1, 12)
CREATE_NEW_ANIMAL("2655.94, 2349.56", 9, 0, -1, 16)
CREATE_NEW_ANIMAL("2655.94, 2349.56", 9, 0, -1, 18)
CREATE_FLOCK(1, "2813.68, 2519.82", "2813.68, 2519.82", 128, 35, -1)
CREATE_NEW_ANIMAL("2813.68, 2519.82", 8, 1, -1, 17)
CREATE_NEW_ANIMAL("2813.68, 2519.82", 8, 1, -1, 12)
CREATE_NEW_ANIMAL("2813.68, 2519.82", 8, 1, -1, 16)
CREATE_NEW_ANIMAL("2813.68, 2519.82", 8, 1, -1, 18)
CREATE_NEW_ANIMAL("2813.68, 2519.82", 8, 1, -1, 17)
CREATE_NEW_ANIMAL("2813.68, 2519.82", 8, 1, -1, 12)
CREATE_FLOCK(2, "2728.26, 2751.07", "2728.26, 2751.07", 128, 35, -1)
CREATE_NEW_ANIMAL("2728.26, 2751.07", 8, 2, -1, 17)
CREATE_NEW_ANIMAL("2728.26, 2751.07", 8, 2, -1, 12)
CREATE_NEW_ANIMAL("2728.26, 2751.07", 8, 2, -1, 16)
CREATE_NEW_ANIMAL("2728.26, 2751.07", 8, 2, -1, 18)
CREATE_NEW_ANIMAL("2728.26, 2751.07", 8, 2, -1, 17)
CREATE_NEW_ANIMAL("2728.26, 2751.07", 8, 2, -1, 12)
CREATE_FLOCK(3, "2547.08, 2820.11", "2547.08, 2820.11", 128, 35, -1)
CREATE_NEW_ANIMAL("2547.08, 2820.11", 8, 3, -1, 17)
CREATE_NEW_ANIMAL("2547.08, 2820.11", 8, 3, -1, 12)
CREATE_NEW_ANIMAL("2547.08, 2820.11", 8, 3, -1, 16)
CREATE_NEW_ANIMAL("2547.08, 2820.11", 8, 3, -1, 18)
CREATE_NEW_ANIMAL("2547.08, 2820.11", 8, 3, -1, 17)
CREATE_NEW_ANIMAL("2547.08, 2820.11", 8, 3, -1, 12)
CREATE_FLOCK(4, "2367.02, 2775.26", "2367.02, 2775.26", 128, 35, -1)
CREATE_NEW_ANIMAL("2367.02, 2775.26", 9, 4, -1, 17)
CREATE_NEW_ANIMAL("2367.02, 2775.26", 9, 4, -1, 12)
CREATE_NEW_ANIMAL("2367.02, 2775.26", 9, 4, -1, 16)
CREATE_NEW_ANIMAL("2367.02, 2775.26", 9, 4, -1, 18)
CREATE_NEW_ANIMAL("2367.02, 2775.26", 9, 4, -1, 17)
CREATE_NEW_ANIMAL("2367.02, 2775.26", 9, 4, -1, 12)
CREATE_FLOCK(5, "2282.56, 2671.24", "2282.56, 2671.24", 128, 35, -1)
CREATE_NEW_ANIMAL("2282.56, 2671.24", 8, 5, -1, 17)
CREATE_NEW_ANIMAL("2282.56, 2671.24", 8, 5, -1, 12)
CREATE_NEW_ANIMAL("2282.56, 2671.24", 8, 5, -1, 16)
CREATE_NEW_ANIMAL("2282.56, 2671.24", 8, 5, -1, 18)
CREATE_NEW_ANIMAL("2282.56, 2671.24", 8, 5, -1, 17)
CREATE_NEW_ANIMAL("2282.56, 2671.24", 8, 5, -1, 12)
CREATE_FLOCK(6, "2062.51, 2992.58", "2062.51, 2992.58", 128, 35, -1)
CREATE_NEW_ANIMAL("2062.51, 2992.58", 8, 6, -1, 17)
CREATE_NEW_ANIMAL("2062.51, 2992.58", 8, 6, -1, 12)
CREATE_NEW_ANIMAL("2062.51, 2992.58", 8, 6, -1, 16)
CREATE_NEW_ANIMAL("2062.51, 2992.58", 8, 6, -1, 18)
CREATE_NEW_ANIMAL("2062.51, 2992.58", 8, 6, -1, 17)
CREATE_NEW_ANIMAL("2062.51, 2992.58", 8, 6, -1, 12)
CREATE_FLOCK(7, "2319.15, 2328.66", "2319.15, 2328.66", 128, 35, -1)
CREATE_NEW_ANIMAL("2319.15, 2328.66", 8, 7, -1, 17)
CREATE_NEW_ANIMAL("2319.15, 2328.66", 8, 7, -1, 12)
CREATE_NEW_ANIMAL("2319.15, 2328.66", 8, 7, -1, 16)
CREATE_NEW_ANIMAL("2319.15, 2328.66", 8, 7, -1, 18)
CREATE_NEW_ANIMAL("2319.15, 2328.66", 8, 7, -1, 17)
CREATE_NEW_ANIMAL("2319.15, 2328.66", 8, 7, -1, 12)
CREATE_FLOCK(8, "2602.32, 2279.35", "2602.32, 2279.35", 128, 35, -1)
CREATE_NEW_ANIMAL("2602.32, 2279.35", 8, 8, -1, 17)
CREATE_NEW_ANIMAL("2602.32, 2279.35", 8, 8, -1, 12)
CREATE_NEW_ANIMAL("2602.32, 2279.35", 8, 8, -1, 16)
CREATE_NEW_ANIMAL("2602.32, 2279.35", 8, 8, -1, 18)
CREATE_NEW_ANIMAL("2602.32, 2279.35", 8, 8, -1, 17)
CREATE_NEW_ANIMAL("2602.32, 2279.35", 8, 8, -1, 12)
CREATE_FLOCK(9, "2458.22, 2611.26", "2458.22, 2611.26", 128, 35, -1)
CREATE_NEW_ANIMAL("2458.22, 2611.26", 9, 9, -1, 17)
CREATE_NEW_ANIMAL("2458.22, 2611.26", 9, 9, -1, 12)
CREATE_NEW_ANIMAL("2458.22, 2611.26", 9, 9, -1, 16)
CREATE_NEW_ANIMAL("2458.22, 2611.26", 9, 9, -1, 18)
CREATE_NEW_ANIMAL("2458.22, 2611.26", 9, 9, -1, 17)
CREATE_NEW_ANIMAL("2458.22, 2611.26", 9, 9, -1, 12)
CREATE_FLOCK(10, "2959.2, 2111.51", "2959.2, 2111.51", 128, 35, -1)
CREATE_NEW_ANIMAL("2959.2, 2111.51", 8, 10, -1, 17)
CREATE_NEW_ANIMAL("2959.2, 2111.51", 8, 10, -1, 12)
CREATE_NEW_ANIMAL("2959.2, 2111.51", 8, 10, -1, 16)
CREATE_NEW_ANIMAL("2959.2, 2111.51", 8, 10, -1, 18)
CREATE_NEW_ANIMAL("2959.2, 2111.51", 8, 10, -1, 17)
CREATE_NEW_ANIMAL("2959.2, 2111.51", 8, 10, -1, 12)









Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 
Diese Map wurde von Fantasy erstellt Cpoyright liegen bei mir. Wenn ihr die Map verffentlichen wollt schreibt mir eine mail davor -->vale1@t-online.de 
NDERUNGEN an diesem Script drft ihr vornehmen diese dann aber nicht unter eurem name verffentlichen
NDERUNGEN an der Landschaft sind NICHT erlaubt. 




















