//-----------------------------------------------------------

begin script Land10Intro

	CSMixer = 0

start

	begin cinema
	
		CSMixer = create mixer
		set mixer CSMixer channel AUDIO_MIXER_CHANNEL_MUSIC to 0.5
		disable atmos sound
		set atmos volume 0
	
		wait 2 seconds
	
		reset camera path
		queue camera move with position {410.67,530,2012.36} focus {602.08,490.70,1833.60} time 0.0
		queue camera move with position {620.15,500.00,1816.41} focus {775.99,475.00,1742.98} time 10.0
		queue camera move with position {1171.81,450.00,1739.32} focus {1524.22,400.00,1754.16} time 8.0
		queue camera move with position {1836.43,360.00,1833.34} focus {1948.75,330.00,1885.55} time 12.0
		queue camera move with position {1916.99,330.00,1869.99} focus {1915.54,299.67,1824.77} time 10.0
		play camera path with easein 20 easeout 8 method SCRIPT_CAMERAPATH_EQUALDISTANCE
	
		start music "creaturefightmain_01" loop -1
		disable load screen
		set fade red 0 green 0 blue 0 time 0
		set fade in time 4
		
		wait 7 seconds
		
		set mixer CSMixer channel AUDIO_MIXER_CHANNEL_MUSIC to 0.7 with fadetime 3
		
		say "BW2T_SCRIPT_09FINAL_ADVISORS_INTRO_60"
		wait until read
		
		wait 6.5 seconds
		
		eject good spirit
		eject evil spirit
		
		say "BW2T_SCRIPT_10FINAL_ADVISORS_INTRO_10"
		wait until read
		
		say "BW2T_SCRIPT_10FINAL_ADVISORS_INTRO_35"
		wait until read
		say "BW2T_SCRIPT_10FINAL_ADVISORS_INTRO_50"
		wait until read

					/*	
		say "BW2T_SCRIPT_10FINAL_ADVISORS_INTRO_50"
		wait until read
*/
		



		set fade red 0 green 0 blue 0 time 2
		wait 1 seconds
        
		send good spirit home
		send evil spirit home
		wait 1.2 seconds

		set camera position to {1232.131, 261.757, 698.258}
		set camera focus to {1303.347, 234.401, 762.913}
		set fade in time 2
		enable atmos sound
		set atmos volume 1.0
		stop music with fadetime 4
		wait 2 seconds
		
		Land10IntroFinished = 1
		FirstDialogueTriggered = 1
		
	end cinema

end script Land10Intro

//-----------------------------------------------------------