 DarkYodas Black&White L3D Visualizer
==================================================

URL : http://www.bweditors.com/

by Darkyoda, Mental Vortex
Comments, Complaints, other Stuff, and MONEY !!!! to
darkyoda@bweditors.com


Version 3 
17 April 2oo1

Features :
----------
- Full Mesh Support
- Skinning (Bones) are Loaded and applied
- Textures Read as 256x256 RGBA4444, Converted to 256x256 RGBA8888
- Improved UI
- Morphing (now worx with bones)
- Skin Exporting and Importing (up to 11 skins)
- Save Model to Disk
- Animations (.anm files)
- Mesh Archive Support(allmeshes.G3D file)
- Animation Archive Support(allanims.anm file)
- extract Models  from G3D file, just save after loaded (no textures yet :( )
- extract hd Files (helpdude, no animation yet)


Bugs :
------
- Voodoo3 & Win98 only showing black models and having page faults (light implementation of drivers)
- some crashes occur, don't have a clue why yet, but this version is pretty stable
- some blending problems, cuz no depthsorting.. should just work fine on Kyro 2 

Fixed :
-------
- Bug occured on a lot of machines when loading G3D.
	reason : no DXT3 Opengl Extension support. now doing software decompressing, slow but works !
		THANKS to CRYECT !!!!!!


Comments on new features :
=========================
ok next tutorial :
1) expand the model rollout, select "Load G3D"
2) browse for "\Data\AllMeshes.g3d"
3) use the "Load From G3D" Dropdown on the bottom to select the model you wish, 
	eg try number 496 (just enter number into the edit box)
4) zoom in :)
5) press "load animation" on the right.
6) browse for "\Data\AllAnims.anm"
7) use the "Load From ANM" Dropdown or editbox to select animation you wish....
	eg try 414
8) check the play checkbox, and be happy :)




ok, now tutorial for animations :

1) load as base model :
	\blacknwhite\Data\Spells\Anims\Tree_Goddess_Boned.L3D
2) load animation file :
	\blacknwhite\Data\Spells\Anims\Tree_Goddess_test.anm

3) check the play checkbox

4) be happy , don't worry .... always look on the bright side of life :)

5) forget point 4 and 5 :)



Morphing is a funny and powerful feature, 
you can now blend between the different states of your creature.

Tutorial :
1) press "Load Base Model", select C_cow_boned.l3d
2) press "Load Evil/Good", select C_cow_evil.l3d (C_cow_good.l3d)
3) press "Load Weak/Strong", select C_cow_strong.l3d (C_cow_weak.l3d)
4) press "Load Fat/Thin", select C_cow_thin.l3d (C_cow_fat.l3d)

5) play around with the sliders

This should work for every creature.

Warning, Blending is not perfect... i'm working on it, but still it's fun :)








I wrote this software in only 10 hours, from absolute 0 to this point, 
so plz don't blame me if there is a bug anywhere (and i bet there is) :D .

Tested on 
	Win2k with Geforce 256 SDR
	Win2k with Voodoo 2				(slow, Software Only)
	WinME with Geforce 2 GTS
	Win98 with Voodoo3 2ooo
	Win98 with TNT 2 Ultra
	Win98	with Radeon 64DDR




Bugs, Errors to dark_yoda@gmx.net




Thanks to
---------

LionHead !!!!!!! Black&White r0x

Alex Evans, m8 u rawk !!!

The Guy who wrote GLUI ( I think his Name was Paul Rademacher )

The PlanetBlackandWhite Guys for offering Webspace

Shogun giving me webspace while F*** geocities kicked me out

Testers : oRk^Despise, |kamikaze, Daedalus^PhotoS, oRk^DooMMaN, Colin Menzel

scorpio9a for some more ideas on the l3d format ... look @ l3d.h

Chris Cookson for idea about vertex blending !!!!



This Software will be made Open Source soon, if Lionhead does not prohibit it.