Usage Details:

Town# - Determines which village the scaffold belongs to.

x & y - The location of the scaffold.

0 - Leave this at 0!!  Any change results in a crash!

Rotation - The direction the scaffold faces.  Which begs the eternal question, can an object with no eyes or face really face a direction?  And does it care?

Size - This determines what the scaffold value is.  Setting this extremely high gets you a scaffold with a large value, but you won't be able to use it.

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