Usage Details:

x & y - Coordinates of the mist.

Vertical Offset - The height off the ground is the mist (0 is on the ground).

Color - The colour of the mists is a 4 byte *signed* int with the first byte being transparency, then the next three bytes being Red, Green and Blue respectively.  So for a mist with a transparency of 200 (11001000), a Red of 255 (11111111), a Green of 0 (00000000) and a Blue of 50 (00110010) you put all those together to get 11001000111111110000000000110010.  This is signed though and the leftmost bit is the sign bit so you change that bit to a zero and minus the result.  So the final answer is -1224671282.  You can use windows calculator in scientific mode to change between decimal and binary.  And if you understand that, congrats!  If you can't, you can use the Color Picker that comes with this program to work out the color codes for you.  This tool can be accessed by going to the Tools menu and choosing Color Picker.

Size - Increases or decreases the size. 

Stretch- Causes the mist to become more of an oval shape (note: This causes the mist to act like a sprite. It will always be the same direction no matter which way you look at it).

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