Usage Details:

Affiliation - Who does the creature belong to? (Ex. "PLAYER_TWO", "NEUTRAL")  

Creature# - The type of creature.  Look at the Items List.

CreatureMind - Chooses how your creature behaves.  Selected from the files in .\Black & White\Scripts\CreatureMind.  Note: In that file, there will be a randomly named .erc that is actually your current creature's mind.  You can use this file in this line if you copy it and rename it to something like 'MyCreature'.*

x & y - The start location of the creature.

*Unless you use your creature's mind file, if you set the created creature's affiliation to "PLAYER_ONE" it will overwrite your current creature with whatever mind you selected.  You could potentially destroy everything you've taught your creature!  


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